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To pass it up is a big mistake-y.

Enemy Conscription

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Whenever a living enemy within 6 squares of this character would be defeated, it instead joins your squad for the rest of the skirmish and you remove 20 damage from it; its faction becomes Mandalorian. The enemy negates this ability with a save of 16 if non-Unique; save 11 if Unique.

Glossary Text

If a living enemy within 6 squares of this character would be defeated, that enemy must attempt a save of 16 if it is non-Unique, or a save of 11 if Unique. If the save fails, that enemy instead joins your squad for the rest of the skirmish, you remove 20 damage from it (it cannot exceed its original Hit Points), and its faction changes to this character's faction. On a successful save, the enemy is defeated normally.

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