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Smells marginally better than the inside of a tauntaun.

Malfunctioning 10

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A nonliving enemy damaged by this character or an enemy affected by this character’s Magnetic Sabotage ability is considered to be malfunctioning. Each time a malfunctioning character activates it takes 10 damage and may only attack or move up to its speed; save 11 negates and it is no longer malfunctioning.

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