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Republic never ending reserves 200/200
puff_maul - 10/20/2009 4:58:00 PM (Created: 9/11/2008 3:27:00 AM)
Average Rating: 7.20 (10) Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
TFU 2 Republic 55 Kazdan Paratus 110 18 12 20 CE CE
KotOR 29 Republic 37 Supreme Chancellor Palpatine 70 14 0 0 CE CE CE
CotF 32 Republic 35 Qui-Gon Jinn, Jedi Master 110 20 14 20 CE CE
UH 28 Fringe 24 Rodian Black Sun Vigo 40 18 5 10 CE CE
IE 33 Fringe 15 Lobot, Computer Liaison Officer 30 12 0 0 CE
CW 35 Fringe 12 Gha Nachkt 30 13 3 10 CE
JA 18 Republic 5 Youngling 10 15 2 20 CE CE
JA 18 Republic 5 Youngling 10 15 2 20 CE CE
JA 18 Republic 5 Youngling 10 15 2 20 CE CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
IE 36 Fringe 2 Mouse Droid 10 20 0 0 CE
IE 36 Fringe 2 Mouse Droid 10 20 0 0 CE
Type: General
Activations: 12
Total HP: 450
Avg. Defense: 16.00
Avg. Attack: 3.33

Easy to Copy/Paste version:

--never ending reserves--
55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
24 Rodian Black Sun Vigo
15 Lobot, Computer Liaison Officer
12 Gha Nachkt
15 Youngling x3
3 Ugnaught Demolitionist
4 Mouse Droid x2

(200pts. 12 activations)

Duplicate Squads
Public: 0
Private: 0
puff_maul's Comment:
Re-tooled to include Lobot,CLO. Adds Recon and another chance at reserves. So initiative rolls are : 5=30pt Droids, 10=30pt Droids , 11=70pt Fringe(!), 15=30pt Droids and 20=30 Droids + 30 Republic.By my calculations, you have a 40% chance per round for some type of Reserves. Nice. Too bad I don't have Mon Mothma anymore...

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