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Crit to hit.

Republic Recon Reinforce and RAPE! 200/200
DarthReeves - (Created: 9/11/2008 4:10:00 PM)
Average Rating: 6.38 (13) Creator's Rating: 9/10
# * Cost Name HP Def Atk Dmg SA FP CE
TFU 2 Republic 55 Kazdan Paratus 110 18 12 20 CE CE
KotOR 29 Republic 37 Supreme Chancellor Palpatine 70 14 0 0 CE CE CE
CotF 32 Republic 35 Qui-Gon Jinn, Jedi Master 110 20 14 20 CE CE
KotOR 47 Fringe 27 Mission Vao 60 18 8 20 CE
KotOR 22 Republic 23 Captain Panaka 70 16 8 10 CE CE
AE 45 Fringe 10 Human Force Adept 40 15 4 10 CE CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
TFU 48 Fringe 5 Caamasi Noble 10 12 0 0 CE
Type: General
Activations: 8
Total HP: 500
Avg. Defense: 15.88
Avg. Attack: 6.13

Easy to Copy/Paste version:

--Recon Reinforce and RAPE!--
55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
27 Mission Vao
23 Captain Panaka
10 Human Force Adept
8 Mas Amedda
5 Caamasi Noble

(200pts. 8 activations)

Duplicate Squads
Public: 0
Private: 0
DarthReeves's Comment:
So I have a 25% chance of getting reserves each round. If I don't get it on the first roll, I'll roll it again with Qui Gon. If I get droids I'll bring in either Assassin droids from Kotor, Loader Droids, or my favorite: Junk Golem with R5 droid to fix it. If and when I roll an 11 I bring in Lando DS. If I roll a 20 (after the opponent stops swearing) I bring in Sev and Fixer, maybe a shield bearer, I don't know. Then I swap the noble for Vao with double attack at 12 for +40 damage. Thoughts?

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