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Has taught you well.

Mandalorians Run & Gun 200/200
Weapon D - (Created: 9/23/2008 6:32:00 AM)
Average Rating: 7.00 (17) Creator's Rating: 9/10
# * Cost Name HP Def Atk Dmg SA FP CE
BH 57 Mandalorians 28 Mandalorian Commander 60 17 10 20 CE CE
KotOR 59 Mandalorians 26 Mandalorian Quartermaster 70 18 9 20 CE CE
KotOR 56 Mandalorians 23 Mandalorian Captain 50 18 8 20 CE CE
KotOR 56 Mandalorians 23 Mandalorian Captain 50 18 8 20 CE CE
BH 59 Mandalorians 23 Mandalorian Supercommando 60 17 10 30 CE
KotOR 60 Mandalorians 19 Mandalorian Scout 50 17 8 10 CE
KotOR 57 Mandalorians 13 Mandalorian Commando 50 17 8 20 CE
KotOR 57 Mandalorians 13 Mandalorian Commando 50 17 8 20 CE
KotOR 57 Mandalorians 13 Mandalorian Commando 50 17 8 20 CE
KotOR 57 Mandalorians 13 Mandalorian Commando 50 17 8 20 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 12
Total HP: 560
Avg. Defense: 16.42
Avg. Attack: 7.08

Easy to Copy/Paste version:

--Run & Gun--
28 Mandalorian Commander
26 Mandalorian Quartermaster
46 Mandalorian Captain x2
23 Mandalorian Supercommando
19 Mandalorian Scout
52 Mandalorian Commando x4
6 Ugnaught Demolitionist x2

(200pts. 12 activations)

Duplicate Squads
Public: 0
Private: 0
Weapon D's Comment:
From my collection: All the Mandos have mobile, with 2 Captains pretty much everyone has twin, +4 attack near the QM. The Supercommando becomes mean and the regular Commandos are tough. The Scout is a cloaked double-twin or a greater mobile double-twin. Uggies for activations and to clear doors for shooting lanes.

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