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Is braver than I thought.

Republic Full Speed 200/200
KYLEwalker - 9/25/2012 5:13:12 AM (Created: 9/25/2012 5:09:30 AM)
Average Rating: 7.06 (16) Creator's Rating: 8/10
# * Cost Name HP Def Atk Dmg SA FP CE
CWB 1 Republic 28 Clone Trooper on Speeder 50 18 8 20 CE
CWB 1 Republic 28 Clone Trooper on Speeder 50 18 8 20 CE
RotS 21 Republic 26 Tarfful 90 16 7 20 CE CE
CS 2 Republic 23 Aerial Clone Trooper Captain 40 14 10 20 CE CE
CotF 21 Republic 23 Clone Commander Bacara 40 14 10 20 CE CE
RotS 14 Republic 23 Mon Mothma 30 11 0 0 CE CE
GaW 16 Republic 21 Admiral Yularen 40 16 7 10 CE CE
GaW 17 Republic 11 ARF Trooper 10 15 8 20 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 12
Total HP: 410
Avg. Defense: 14.33
Avg. Attack: 5.08

Easy to Copy/Paste version:

--Full Speed--
56 Clone Trooper on Speeder x2
26 Tarfful
23 Aerial Clone Trooper Captain
23 Clone Commander Bacara
23 Mon Mothma
21 Admiral Yularen
11 ARF Trooper
8 Mas Amedda
9 Ugnaught Demolitionist x3

(200pts. 12 activations)

Duplicate Squads
Public: 0
Private: 0
KYLEwalker's Comment:
Speeders get 16 Attack and 40 Damage (with Opportunist), and can make an immediate attack (by Aerial CTC) and deadshot (by Mon Mothma). ARF Trooper gets Super-Stealth, and his Recon ability can be very useful. Bacara and ARF can take gambit. If you can get down enough enemy characters by the speeders at the start of the skirmish, the tempo-control and/or losing a speeder wouldn't be a problem. IMO Any suggestions?

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