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Imperial Nyms' Gotals 200/200
fingersandteeth - (Created: 4/7/2008 6:00:00 PM)
Average Rating: 7.22 (18) Creator's Rating: 7/10
# * Cost Name HP Def Atk Dmg SA FP CE
BH 44 Fringe 48 Nym 100 17 10 30 CE CE
UH 38 Imperial 37 Grand Admiral Thrawn 80 18 12 10 CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
RS 26 Imperial 21 General Veers 70 16 6 10 CE CE
AE 46 Fringe 15 Jabba, Crime Lord 80 17 7 20 CE CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
LotF 44 Fringe 12 Gotal Mercenary 30 14 7 20 CE
CotF 30 Imperial 8 Mas Amedda 30 14 3 10 CE
CS 58 Fringe 4 Weequay Mercenary 10 13 5 10 CE
CS 58 Fringe 4 Weequay Mercenary 10 13 5 10 CE


Preferred Reinforcements: (0/20)
No preferred reinforcements have been added.


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 11
Total HP: 490
Avg. Defense: 14.64
Avg. Attack: 6.27

Easy to Copy/Paste version:

--Nyms' Gotals--
48 Nym
37 Grand Admiral Thrawn
27 Lobot
21 General Veers
15 Jabba, Crime Lord
36 Gotal Mercenary x3
8 Mas Amedda
8 Weequay Mercenary x2

(200pts. 11 activations)

Duplicate Squads
Public: 0
Private: 1
fingersandteeth's Comment:
The whole premise of this squad is to have 3 double cunning intuition pieces with accurate shot that can be swapped about by thrawn. Essentially you have 3 mini boba mercs. Nym also adds disrutpive, grenades 40 and double 30 dmg hits. With init its not uncommon to do 120 dmg with 2 evading gotals (+14 att) (Weequay Mercs do a nice 40 dmg with cunning to (+12 att). Lobot brings in more fodder and usually a swoop.

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