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Republic Leaders 199/200
harmonm4 - 10/21/2009 9:03:00 PM (Created: 10/21/2009 2:46:00 AM)
Average Rating: 6.62 (26) Creator's Rating: --
# * Cost Name HP Def Atk Dmg SA FP CE
GaW 32 Republic 66 Obi-Wan Kenobi, Jedi General 120 22 14 20 CE CE CE
CW 7 Republic 33 Captain Rex 70 16 12 20 CE CE
CW 9 Republic 20 Commander Gree 60 14 11 30 CE CE
CotF 34 Republic 16 Republic Commando - Fixer 30 17 9 20 CE
CotF 36 Republic 16 Republic Commando - Sev 30 17 9 20 CE
GaW 17 Republic 11 ARF Trooper 10 15 8 20 CE
GaW 17 Republic 11 ARF Trooper 10 15 8 20 CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
IE 36 Fringe 3 Mouse Droid 10 20 0 0 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 12
Total HP: 420
Avg. Defense: 15.92
Avg. Attack: 6.83

Easy to Copy/Paste version:

--Leaders--
66 Obi-Wan Kenobi, Jedi General
33 Captain Rex
20 Commander Gree
16 Republic Commando - Fixer
16 Republic Commando - Sev
22 ARF Trooper x2
9 R2-D2, Astromech Droid
8 Mas Amedda
3 Mouse Droid
6 Ugnaught Demolitionist x2

(199pts. 12 activations)

Duplicate Squads
Public: 0
Private: 0
harmonm4's Comment:
Rex gives all clones including Gree GMA. Gree has double and 30 damage shots @ 11 att. Gree gives Sev and ARFs squad assault. Rex has GMA with 6 attacks. I choose ARF for the better defense (squad cover=23 def in cover, & stealth). They all have double, GMA, & squad assault giving them +12 attack. They also provide the squad with recon. Sev gets two accurate shots at +13 att. He can either greater mobile with it or rely on stealth so he can use deadeye to make each hit=30 damage.

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