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Republic Slumming with Mission 200/200
janson - (Created: 8/5/2008 7:51:00 PM)
Average Rating: 7.06 (17) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
TFU 16 Republic 55 Master Kota 130 23 12 20 CE CE CE
UH 22 Fringe 27 Lobot 20 11 0 0 CE
KotOR 47 Fringe 27 Mission Vao 60 18 8 20 CE
KotOR 44 Fringe 25 Juhani 80 17 9 20 CE CE
KotOR 22 Republic 23 Captain Panaka 70 16 8 10 CE CE
KotOR 46 Fringe 10 Massiff 40 16 9 20 CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
TFU 48 Fringe 5 Caamasi Noble 10 12 0 0 CE
TFU 48 Fringe 5 Caamasi Noble 10 12 0 0 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE


Preferred Reinforcements: (0/20)
No preferred reinforcements have been added.


Preferred Reserves: (0/20)
No preferred reserves have been added.
Type: General
Activations: 17
Total HP: 500
Avg. Defense: 15.00
Avg. Attack: 4.75

Easy to Copy/Paste version:

--Slumming with Mission--
55 Master Kota
27 Lobot
27 Mission Vao
25 Juhani
23 Captain Panaka
10 Massiff
9 R2-D2, Astromech Droid
8 Mas Amedda
10 Caamasi Noble x2
6 Ugnaught Demolitionist x2

(200pts. 17 activations)

Duplicate Squads
Public: 0
Private: 1
janson's Comment:
Run it kind of like B&B. Massiffs, with speed 8 on a medium base, don't do a terrible job of running up, then, late round swap in Mission. Win in it with the MTB, and double Cunning +20 with Mission, and swap her back out. A cloaked Juhani can also make for a good swapper. Swap Kota in for a repulse, and to off the MTB when ready.

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