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Republic The Sandpeople Return 150/150
Darth Percocet - 1/23/2010 11:05:00 PM (Created: 1/23/2010 10:31:00 PM)
Average Rating: 6.81 (16) Creator's Rating: 10/10
# * Cost Name HP Def Atk Dmg SA FP CE
DT 4 Republic 32 A'Sharad Hett 80 18 11 20 CE CE CE
UH 30 Fringe 22 Tusken Raider on Bantha 90 18 5 20 CE
UH 30 Fringe 22 Tusken Raider on Bantha 90 18 5 20 CE
GaW 16 Republic 21 Admiral Yularen 40 16 7 10 CE CE
AE 46 Fringe 15 Jabba, Crime Lord 80 17 7 20 CE CE
IE 33 Fringe 15 Lobot, Computer Liaison Officer 30 12 0 0 CE
RotS 17 Republic 9 R2-D2, Astromech Droid 30 17 8 0 CE
CotF 30 Republic 8 Mas Amedda 30 14 3 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
CotF 59 Fringe 3 Ugnaught Demolitionist 10 12 0 10 CE
Type: General
Activations: 10
Total HP: 590
Avg. Defense: 15.42
Avg. Attack: 4.50

Easy to Copy/Paste version:

--The Sandpeople Return--
32 A'Sharad Hett
44 Tusken Raider on Bantha x2
21 Admiral Yularen
15 Jabba, Crime Lord
15 Lobot, Computer Liaison Officer
9 R2-D2, Astromech Droid
8 Mas Amedda
6 Ugnaught Demolitionist x2

Preferred Reserves:
(Lobot, CLO) 22 Tusken Raider on Bantha
(Lobot, CLO) 8 Tusken Raider Sniper

(150pts. 10 activations)

Duplicate Squads
Public: 0
Private: 1
Darth Percocet's Comment:
Fun little theme here, A'sharad gives the tuskens there +4att & evade & jabba & yularen give the TR on bantha's there opp & cunning so auto 30 damage, sux you cant tow jabba around but can do damage if you get him in place. Tow hett around & his deflect should keep him alive longer. Also evade should the raiders.Double override & 2 recon figs. & for reserves i chose another Bantha & a sniper, the bantha's are pretty good now with Hett, finally makes them somewhat useful. anyways tell me wat you

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