Special Abilities
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Unique
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Affinity (May be in a squad with a character who counts as Darth Cotus)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Force-Attuned Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Force Suppression (Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
"Be careful of that Jensaarai. I saw him beat a Wookiee at arm-wrestling once."