Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Boomstick (Replaces attacks; sight; +10 Attack for 20 Damage to target and up to 2 characters adjacent to that target)
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Chainsaw Sweep (Replaces turn; attack each adjacent enemy once)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Escape Death (Whenever this character would be defeated, make a save of 11; on a success, this character has 10 Hit Points instead of being defeated.)
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Hail to the King (Whenever this character defeats an enemy, he gets 1 Dark Magic point)
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Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
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Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
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Undead Hunter (+4 Attack and +10 Damage against Undead enemies)
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Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers
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Dark Magic 5 (These points can only be spent once per turn and cannot be spent to reroll attacks or saves)
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Klaatu Verata Nikto (Dark Magic 2; replaces turn; range 6; target Undead must save 11 or be defeated; Legendary Undead are immune to this effect)
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Soul Shield (Dark Magic 1; until the beginning of this character's next turn, he gets +4 Defense)
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Summon Deadite (Dark Magic 3; replaces turn; a character named Deadite joins your squad and sets up in an unoccupied square within 6 squares)
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Vortex (Dark Magic 1; replaces attacks; move this character or adjacent character to an unoccupied square within 6 squares)
Commander Effect
Allied living characters get Undead Hunter until the end of the skirmish
"Hail to the king, baby."