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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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I love uggernaughts with the furious assult and im getting han solo in the mail, does his charging fire give them any bonus? I found it confusing as to weather the compliment each other. Thanks!
Charging Fire Replaces turn: Can move up to double speed, then attack Glossary Text Instead of taking its normal turn, this character can move up to double speed and, after moving, make an attack on the same turn.
Furious Assult Card Text Replaces turn: Can move up to 12 squares, then attack each legal target once Glossary Text Instead of taking its normal turn, this character can move at double speed, then attack every legal target once. Determine legal targets (such as whether an enemy that has cover is the nearest enemy) before making the first attack roll. If several enemies are tied for nearest, all of them are legal targets for this special ability.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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You can only use one replaces turn action a turn. Furious Assault is a better version of Charging Fire.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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It would be useless to run Han with the Ugger, unless you looking to get 2 characters with furious together.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Yep it would be useless. General Veers and Thrawn, however, not as useless. =)
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Demosthenes wrote:Yep it would be useless. General Veers and Thrawn, however, not as useless. =) still one of my personal faves!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Veers and thrawn? What is this?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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Give an Uggernaught Accurate with Veers and Opportunist/Swap with Thrawn. Uggernaught runs 12 and shoots everything he can see twice for 30 damage a pop, then swaps out.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Demosthenes wrote:Give an Uggernaught Accurate with Veers and Opportunist/Swap with Thrawn. Uggernaught runs 12 and shoots everything he can see twice for 30 damage a pop, then swaps out. Triple Uggers can clean a board up fairly quickly. Very fun.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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In my opinion, the better variant is to use Grand Admiral Thrawn with Veers and Jabba CL, because the base attack of 6 on the uggernaught is pretty low. Thrawn makes him a 9, Jabba bumps it to 13; Master Tactician means you'll likely go first to take advantage of that. In the old days, people used RS Tarkin to get a line of sight to get 3 activations... either to get the uggernaught to safety or pop in another uggernaught. And, oh yeah, if you can maneuver the Czerka in there you can jolt everyone you shoot at. My buddy Reuban used this at GenCon's 200pt tournament in '09 with great success. In one game his opponent got one activation the entire game. (They were playing on Hoth)
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 7/3/2011 Posts: 58
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Darth_Jim wrote:In my opinion, the better variant is to use Grand Admiral Thrawn with Veers and Jabba CL, because the base attack of 6 on the uggernaught is pretty low. Thrawn makes him a 9, Jabba bumps it to 13; Master Tactician means you'll likely go first to take advantage of that. In the old days, people used RS Tarkin to get a line of sight to get 3 activations... either to get the uggernaught to safety or pop in another uggernaught. And, oh yeah, if you can maneuver the Czerka in there you can jolt everyone you shoot at. My buddy Reuban used this at GenCon's 200pt tournament in '09 with great success. In one game his opponent got one activation the entire game. (They were playing on Hoth)
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Rank: TIE Crawler Groups: Member
Joined: 4/7/2011 Posts: 44
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gooooood combo.
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