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AGENTS of the EMPIRE - A Custom Set Options
saber1
Posted: Friday, August 12, 2011 12:42:04 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
Location: At the controls
I've been at it again! This 1/2 set (20 pieces) is devoted to the forces of the Empire, be it Sith or the Imperials. A couple of familiar names appear, as well as second and third tier characters who are new to the party. Comments are welcome and appreciated.

Agents of the Empire
saber1
Posted: Monday, August 22, 2011 1:58:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
Location: At the controls
A taste of my additions to the Sith faction. I hope you enjoy and comment.

Darth Krayt, Resurrected
Cost: 72  
Hit Points: 120
Defense: 16
Attack: 8
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 8/11/2011
Updated: 8/15/2011
Sets: Agents of the Empire

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
Jar'Kai Technique (While this character has more than half Hit Points remaining, whenever he makes a save by using a Force power whose name contains Lightsaber, add +2 to the result)
Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers
Force 2
Force Renewal 1 This character gets 1 Force point each time he activates
Master of the Force 2 May spend Force points up to 2 times in a single turn
Dark Transfer Force 3, touch; replaces attacks: 20 Damage to one character; remove 40 damage from one character.
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.
Force Vision Force 1: Supress enemy special abilities that modify initiative this round
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11

Commander Effect
One Sith Trooper followers gain Backlash (This character can move and then make all of its attacks against 1 enemy who has already activated this round)

"The Galaxy must experience the pain of death and rapture of rebirth as I have. I will bring chaos. It is time for war."

Darth Maladi
Cost: 33  
Hit Points: 80
Defense: 18
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Female
Creator: saber1
Created: 8/2/2011
Updated: 8/12/2011
Sets: Agents of the Empire

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Assassin (+4 Attack and +10 Damage against Living enemies)
Bioforming Sabotage (Yuuzhan Vong enemies within 6 squares do not benefit from commander effects or special abilities that provide a bonus to or reduce Damage.)
Poison +10 (+10 Damage to living enemy; save 11)
Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)

Force Powers
Force 1
Force Renewal 1 This character gets 1 Force point each time she activates
Force Cloak Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked
Force Corruption 2 Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.

"I traffic in lies, Lord Nihl, and I know Wyyrlok is lying about Lord Krayt. Still, we need to know for certain if Krayt is healing in stasis—or if Korriban has become his tomb."
qvos
Posted: Thursday, August 25, 2011 2:20:32 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/26/2009
Posts: 1,382
Location: Detroit, Mi
Looks pretty cool. Ive always wished for another Krayt.
saber1
Posted: Saturday, August 27, 2011 4:11:13 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
And now a taste of the Imperials:

Darth Vader, Fist of the Empire
Cost: 65  
Hit Points: 140
Defense: 22
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 8/2/2011
Updated: 8/12/2011
Sets: Agents of the Empire

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)

Force Powers
Force 2
Force Renewal 1 This character gets 1 Force point each time he activates
Master of the Force 2 May spend Force points up to 2 times in a single turn
Force Grip 3 Force 3, replaces attacks: sight; 30 damage
Indiscriminate Rage Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.
Lightsaber Deflect Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11

Commander Effect
Non unique followers gain Rebel Hunter (+4 Attack and +10 Damage against Rebel enemies).

"You are a part of the Rebel Alliance and a traitor! Take her away!!"


Sim Aloo, Senior Imperial Advisor
Cost: 15  
Hit Points: 40
Defense: 16
Attack: 0
Damage: 0
Rarity: Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 8/1/2011
Updated: 8/1/2011
Sets: Agents of the Empire

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Hold-Out Blaster (Replaces attacks: range 6; +8 Attack for 20 Damage)
Imperial Loyalist (Immune to Betrayal while an ally with Emperor or Admiral in it's name is in your squad)
Rapport (This character costs 1 less when in the same squad as a character whose name contains Palpatine)

Force Powers
Force 2
Force Sense Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round

Commander Effect
The effects of Disruptive are suppressed while an allied Palpatine is within 6 squares.

saber1
Posted: Thursday, September 8, 2011 1:26:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
And now, Fringe.


Boba Fett, Contract Killer
Cost: 56  
Hit Points: 110
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: saber1
Created: 8/1/2011
Updated: 8/5/2011
Sets: Agents of the Empire

Special Abilities
Unique
Accurate Shot
Bounty Hunter +4 (+4 Attack against Unique enemies)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Integrated HUD (May target enemies within line-of-sight, regardless of cover. Enemies targeting this character do not benefit from Cunning Attack or Ambush.)
Mobile Attack (Can move both before and after attacking)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Pilot
Synergy (This character scores an additional 3 victory points each time he defeats an enemy while an allied Darth Vader is within 6 squares)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
As the most feared bounty hunter in the galaxy and Darth Vader's favored contractor, Boba Fett made a fortune working for the Empire.
saber1
Posted: Sunday, September 11, 2011 4:42:27 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Thanks for all the comments thus far. Also, I've posted a new set, Allies of the Republic for your consideration. Enjoy!
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