@Flying Arrow,
Yeah, thats my unplaytested thoughts on a lot of the newer V-set pieces.
They are certainly balanced (ostensibly) but with some of the characters and EPICs, theyre a little too niche to find a place in the regular scene or local meta.
I tend to agree with Billiv15 insomuchas, really, do we need another Boba v-set piece?
He has 5 or so pieces already, and they do convey balanced aspects of the character at various points: Boba BH being already EPIC
@all
Im thinking mass battle is more the direction that most players want to take their games, and if so I think the EPICs would see play in a 500pt or (dare I say, Games Workshop W40K style) 1000pt+ armies, aimed more for the gamer that has a lot of time on their hands, or is playing a once-per-interval campaign.
I'd like to see sets of vehicle stats i suppose, and perhaps (if a new boba were to be made) it should have pilot or synergy with a future slave I piece? If I were a designer, I would see the lack of vehicles in the game as a potential deficiency/area of improvement. I would probably use the movies as a guide, moreso Episode 5: Battle of Hoth, or any of the prequels. Also, the multiplatform Star Wars: Battlefront game is noteworthy as a guide; it has two distinct modes, space battle (higher vehicle-to-trooper ratio) and ground battle (higher trooper-to-vehicle ratio). The original also had a Galactic Conquest mode which was interesting.
As a sidenote, I think pieces that change the victory conditions for the game, or the turn order/function mid-game could be interesting to explore. Sorta like UNOs reverse card, or monopoly (when you draw a chance card that jails you, or the jail square) Game effects from other games ( boardgames such as FFG's Tannhauser, pickup sticks, magic, dominos, jenga and chess to name a few) or computer games might be interesting sources for new mechanics to adapt.
Perhaps the types of terrain tile can be changed by a piece mid game, to capture that terrain deforming idea hinted at by demolition charge? For Example: "Activate: Designate 3 squares, these squares are now considered a pit for this round" or "Force 4: Draw a line of site, all squares along this line including walls may change their terrain type." or my favorite:
Force Maelstrom 5: "Draw a line of site to target. For every low objects square that line goes through, the target takes 10 DMG: save 16. All squares used for this power count as standard terrain from this activation onward." --- Darth Vader was about 6 squares away from luke when he threw all those boxes at luke in Episode 5.... I figure thats 50-60DMG easily.