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if there is a new boba....... Options
FlyingArrow
Posted: Tuesday, September 13, 2011 8:54:30 AM
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SquelchDog wrote:

LOL I see our R5 Astromech Droid is malfunctioning again. Laugh



What about that bloo one?
SquelchDog
Posted: Wednesday, September 14, 2011 1:19:56 AM
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Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
FlyingArrow wrote:
SquelchDog wrote:

LOL I see our R5 Astromech Droid is malfunctioning again. Laugh



What about that bloo one?


Does the bloo one know the binary language of moisture evaporators? Laugh

Dimetrodon wrote:
SquelchDog wrote:
CC-23478 wrote:
R5Don4 wrote:
If they make a new Baba, I hope it has the flavour text: «Out of my way, human excrement!» Ponda Baba to Luke Skywalker

Confused dude, this is a thread about bOba .... Not bAba


LOL I see our R5 Astromech Droid is malfunctioning again. Laugh

Woot I gotta say I really like the Retractable Blade SA idea!!! Very cool! ThumpUp


Thanks!

it comes from a custom set I've been thinking up based on SWTOR.


Sweet, sounds cool Dime. Cool I'd love to check out your set when you finish. Your Grapple SA looks awesome too!
kobayashimaru
Posted: Wednesday, September 14, 2011 6:13:18 AM
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Joined: 8/26/2011
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@all...
its flame threads like this that I missed the most back over on the WotC boards BigGrin
seriously though, very interesting reception of an optional EPIC level piece
Do epics even substantially effect the meta game, since theyre an opt in piece?
I know theyre balanced and designed for 200pt and Dynamic Duo battle/mass battles, but theres no 'law' saying "All meta squads will now be built with EPIC piece x as the crutch..."
And if a gamer wants to play Puritan style, just stick to the pieces that were released by WotC.
Cant go wrong with any of those, can you? BigGrin

Warm Regards,
Kobayashimaru
FlyingArrow
Posted: Wednesday, September 14, 2011 6:18:28 AM
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Joined: 5/26/2009
Posts: 8,428
kobayashimaru wrote:
@all...
its flame threads like this that I missed the most back over on the WotC boards BigGrin
seriously though, very interesting reception of an optional EPIC level piece
Do epics even substantially effect the meta game, since theyre an opt in piece?
I know theyre balanced and designed for 200pt and Dynamic Duo battle/mass battles, but theres no 'law' saying "All meta squads will now be built with EPIC piece x as the crutch..."
And if a gamer wants to play Puritan style, just stick to the pieces that were released by WotC.
Cant go wrong with any of those, can you? BigGrin

Warm Regards,
Kobayashimaru


I think the epics run into the same problem as GMLS. While they're beasts, the cost is so high that you can put in multiple normal major beatsticks (like Mara Jade, Jedi + Kol Skywalker + Han GH) for the same cost. And they can't generally stand against that. I base that on Mace Legacy vs Mace Master of the Order. For 50+ points less you don't really lose all that much. Two Mace Legacies versus Mace Master of the Order? Not a chance.

I do think it's good that the epics aren't legal for normal 200pt skirmishes, but I don't think they'd be competitive anyway.
kobayashimaru
Posted: Wednesday, September 14, 2011 6:57:06 AM
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Posts: 915
@Flying Arrow,
Yeah, thats my unplaytested thoughts on a lot of the newer V-set pieces.
They are certainly balanced (ostensibly) but with some of the characters and EPICs, theyre a little too niche to find a place in the regular scene or local meta.

I tend to agree with Billiv15 insomuchas, really, do we need another Boba v-set piece?
He has 5 or so pieces already, and they do convey balanced aspects of the character at various points: Boba BH being already EPIC BigGrin

@all
Im thinking mass battle is more the direction that most players want to take their games, and if so I think the EPICs would see play in a 500pt or (dare I say, Games Workshop W40K style) 1000pt+ armies, aimed more for the gamer that has a lot of time on their hands, or is playing a once-per-interval campaign.

I'd like to see sets of vehicle stats i suppose, and perhaps (if a new boba were to be made) it should have pilot or synergy with a future slave I piece? If I were a designer, I would see the lack of vehicles in the game as a potential deficiency/area of improvement. I would probably use the movies as a guide, moreso Episode 5: Battle of Hoth, or any of the prequels. Also, the multiplatform Star Wars: Battlefront game is noteworthy as a guide; it has two distinct modes, space battle (higher vehicle-to-trooper ratio) and ground battle (higher trooper-to-vehicle ratio). The original also had a Galactic Conquest mode which was interesting.

As a sidenote, I think pieces that change the victory conditions for the game, or the turn order/function mid-game could be interesting to explore. Sorta like UNOs reverse card, or monopoly (when you draw a chance card that jails you, or the jail square) Game effects from other games ( boardgames such as FFG's Tannhauser, pickup sticks, magic, dominos, jenga and chess to name a few) or computer games might be interesting sources for new mechanics to adapt.

Perhaps the types of terrain tile can be changed by a piece mid game, to capture that terrain deforming idea hinted at by demolition charge? For Example: "Activate: Designate 3 squares, these squares are now considered a pit for this round" or "Force 4: Draw a line of site, all squares along this line including walls may change their terrain type." or my favorite:

Force Maelstrom 5: "Draw a line of site to target. For every low objects square that line goes through, the target takes 10 DMG: save 16. All squares used for this power count as standard terrain from this activation onward." --- Darth Vader was about 6 squares away from luke when he threw all those boxes at luke in Episode 5.... I figure thats 50-60DMG easily. BigGrin
CC-23478
Posted: Wednesday, September 14, 2011 7:02:59 AM
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Joined: 1/27/2009
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Location: the closest battle
The attack on endor book had rules about destroying terrain, that'd be neat to include in meta......

I also much prefer huge battles (with some slight changes to game structure) and I've played more mass battles in the last 2 years than regular ones
kobayashimaru
Posted: Thursday, September 15, 2011 12:51:45 AM
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Joined: 8/26/2011
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@CC-23478
Yeah, i caught those rules in attack on endor and thought: "Wow! Why didnt they think of this sooner?!"
I wish movement trays or something (available at bak2basiks, and other retailers) were more common; they make mass battles much easier. BigGrin

Any other neat ideas people have from other boardgames theyd like to see designers include? I think the pathfinding system from Tannhauser is pretty neat; bringing it back to the Original Topic, maybe Boba could target people touching walls (shoot through walls) or some such? Only to adjacents mind you, but that would be pretty nice. How many times has an overriding astrodroid nerfed a game, by hiding behind a door that you cant missile or shoot through? BigGrin
CC-23478
Posted: Thursday, September 15, 2011 2:41:32 AM
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Joined: 1/27/2009
Posts: 478
Location: the closest battle
That'd be awesome.....I remember in a novel that bossk and zuckuss were working together to catch a bounty but ran afoul of the guards and while they were busy getting shot at boba blew open a wall and snatched the bounty from behind the guards
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