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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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the first thing that comes to mind is the inability of someone armed with a lightsaber to stop someone from cutting off the arm of someone with a blaster. in swm an adjacent shooter can keep firing at the jedi as long as they want.
maybe a new special ability along the lines of Cortosis Gaunlet like:
Lightsaber Disarm 5 (If this character attacks and damages an adjacent enemy without melee attack and that attack roll exceeds the Defense of the enemy by at least 5, that enemy has Damage 0 for the rest of the skirmish)
this ability would allow melee jedi feared again.
anyone else have thoughts about this or something else swm neglects in the sw universe?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I like the basic idea. Obi needs an abilty to disarm someone.
That said, how you have it is not how it should be. It should not completely nerf a fig (see how well Disentegration goes over), or something easy to do. I would much prefer it to remove Extra Attacks and Twin.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Anyone with a lightsaber and decent Force training should be able to deflect non-melee attacks pretty readily. Something like +8 defense or something like that unless someone combines fire.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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FlyingArrow wrote:Anyone with a lightsaber and decent Force training should be able to deflect non-melee attacks pretty readily. Something like +8 defense or something like that unless someone combines fire. that would be a good principal for a commander effect
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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FlyingArrow wrote:Anyone with a lightsaber and decent Force training should be able to deflect non-melee attacks pretty readily. Something like +8 defense or something like that unless someone combines fire. I believe this is reflected in most jedi's above average defense scores... Of course, those scores mean very little when you can easily get a basic storm troopers attack bonus up to 20... I wouldn't mind a light saber duelist equivalent for non melee attacks
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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I'd see the ability more like this:
Disarm (Replaces Attacks; Target and attack an adjacent unactivated opponent. If the attack is successful and inflicts damage, the target is -4 attack for the rest of the skirmish and cannot have their attack increased except when using Combined Fire. This attack does not trigger Twin Attack.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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i see where your going with it, but i think a easy solution would be to give out lightsaber reflect that does full damage to more jedi instead of just vader.
the only reason jedi could be super effective is they not only deflected damage but sent it back to the shooter thus eliminating the need of chasing down every opponent.
how about adding this to the list of unnamed force powers:
Lightsaber Redirect (Force 2; when hit by a non-melee attack this character takes no damage save 11. It may immediatly attack an enemy within 6 squares ignoring the melee attack restriction if it has one. Assign damage prevented.
that way more skilled jedi AKA ones with a high attack score are more likely to hit a target with a redirect then say a youngling.
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Rank: Bith Black Sun Vigo Groups: Member
Joined: 8/10/2009 Posts: 20
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Since we have abilities that give an Extra Attack, why not one called Reduced Attack.
Reduced attack. Characters with Reduced Attack subtract one from their total number of potential attacks each round. This Feat can stack with itself.
Then, you give every Jedi the ability to spend 1 force point during an attack. If the attack is successful, the enemy gains the Reduced attack ability, save 11.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I'm a fan of something like this: After this character is attacked, it culmatively gains +4 Def for the remainder of the turn. Take that Double/Twin.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Sithborg wrote:I'm a fan of something like this: After this character is attacked, it culmatively gains +4 Def for the remainder of the turn. Take that Double/Twin. i agree each attack gets harder and harder to land
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Both of those are great ideas. I'd make Reduced Attack an ability given to enemies, worded as the opposite of Extra Attack.
Reduced Attack: On its turn, this character can cumulatively make 1 fewer attack, to a minimum of one attack.
Glossary: On its turn, this character can make one fewer attack. This works just like other special abilities that grant extra attacks, such as Double Attack or Extra Attack, except it subtracts one from the number of attacks instead of adding one. This ability can be stacked to remove multiple attacks, to a minimum of one attack.
Then grant it to enemies. It could be granted via an SA or a CE... * to all enemies * to enemies within 6 squares * to an enemy that targets this character, in this case with the ability granted until the end of the turn
Defensive Stance: After this character is attacked, this character cumulatively gains +4 defense until the end of the turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Great ideas coming out of this think tank!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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my ability didnt seem to line up with any previous abilities (not a good or bad thing). if we wanted to make abilities that paid attention to the same kinds of things and not something wierd (like exceeding defense by a number) than i really liked: coffeebean wrote: Lightsaber Redirect (Force 2; when hit by a non-melee attack this character takes no damage save 11. It may immediatly attack an enemy within 6 squares ignoring the melee attack restriction if it has one. Assign damage prevented.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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shatterpoint7 wrote:my ability didnt seem to line up with any previous abilities (not a good or bad thing). if we wanted to make abilities that paid attention to the same kinds of things and not something wierd (like exceeding defense by a number) than i really liked: coffeebean wrote: Lightsaber Redirect (Force 2; when hit by a non-melee attack this character takes no damage save 11. It may immediatly attack an enemy within 6 squares ignoring the melee attack restriction if it has one. Assign damage prevented. I like this idea. It might be worded more like Reflect, though. Lightsaber Redirect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and one enemy within six squares takes damage equal to the prevented damage.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Lily_Wan wrote:shatterpoint7 wrote:my ability didnt seem to line up with any previous abilities (not a good or bad thing). if we wanted to make abilities that paid attention to the same kinds of things and not something wierd (like exceeding defense by a number) than i really liked: coffeebean wrote: Lightsaber Redirect (Force 2; when hit by a non-melee attack this character takes no damage save 11. It may immediatly attack an enemy within 6 squares ignoring the melee attack restriction if it has one. Assign damage prevented. I like this idea. It might be worded more like Reflect, though. Lightsaber Redirect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and one enemy within six squares takes damage equal to the prevented damage.) i worded it to use the attack value of the defender cause i thought it might make the ability a little more unique to each jedi that might use it, rather than just a normal save of 11. so someone like mace with a beefy +16 attack value would have a better chance at hitting a target than say a youngling with its +2 attack
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/23/2008 Posts: 259
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this is very specific but i think you should be able to have up to 4 IG-88's in one squad. not very practical but it might be fun. and it would be more like star wars.
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