|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
|
is cloaked considered the same as stealth? like, do the rules of force sense, its a trap work against a cloaked figure as well?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
|
No, Cloaked is not affected by Force Sense or It's A Trap.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
|
wow, so basically its a beefed up version of super stealth huh?
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
Cloaked is a more clean version of the Super Stealth CE's, as there are some weird interactions with those CE's due to stealth, making them somewhat superior in certain situations.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
|
There's also one pesky thing about Super Stealth. Say you have a character w/o Accurate Shot and is within 6 squares of someone with Super Stealth (and not adjacent). The character cannot target anyone because of the wording of Super Stealth CE's and Stealth.
Stealth says that the character does not count as being the closest enemy while in cover and more than 6 squares away. Super Stealth says that they cannot be targetted by non-adjacent enemies. So, in the example above, the acting character is within the 6 squares making the Stealthed character the closest; but the acting character still cannot target him.
Cloaked specifies that the character does not count as the closest for targetting purposes against non-adjacent enemies while Super Stealth does not. That's why you can still shoot at people further away than someone with Cloaked in cover 2 squares away.
Sincerely, Jester007
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
|
oh dang, the 6 squares applies? :(
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
|
Yup. Against someone with Super Stealth, once get to within 6 squares they now become the closest enemy (assuming no one else is closer), but they cannot be targetted by non-adjacent enemies while in cover.
Sincerely, Jester007
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
|
dang, i was hoping for an army of mando scouts when i play my friends next month. then again, if they choose a person with force sense, they'll never see this coming! oh well, back to the drawing board and thanks for all the replies!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/7/2008 Posts: 377 Location: Mexico D.F.
|
SeijiX wrote:dang, i was hoping for an army of mando scouts when i play my friends next month. then again, if they choose a person with force sense, they'll never see this coming! oh well, back to the drawing board and thanks for all the replies! Yes but beware to get cover from another mini, because minis with Sniper could shoot your minis, greettings.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2011 Posts: 73 Location: Bay Area
|
quick bump on old topic*
if the opponent is 6 squares away from the cloaked figure, can he be shot at? and what if there is another figure nearby?
i just need more clarification on the whole "cloaked" vs "stealth" vs "super stealth" part. like what is ok for cloaked but not so ok for stealth/super stealth and what is not ok for cloaked.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
|
The major difference between super stealth & cloaked is that Cloaked specifically says they don't count as a legal target if they have cover. So if someone w/o Accurate Shot is within 6 squares of an enemy in cover that has Cloaked, the attacking character can still target another character further away.
As mentioned before, if there's an enemy within 6 that has Super Stealth & cover, a character w/o Accurate Shot cannot target anyone. This is because Super Stealth ed characters become legal when they are within 6, but they cannot be targeted. Super Stealth does not have the part in its description about not being a legal target, but instead saying they cannot be targwtted. A subtle difference that can be a big factor.
Sincerely, Jester007
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
|
When I saw this thread I was thinking about things like Prince Xizor's command effect that only affects characters with Stealth. Unless I'm missing something an ability that looks for Stealth will not see Cloaked as being equivalent.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
One interesting interaction with Cloaked is that Sniper works against it (I think....). I was able to pull a blaster barrage off from Arica recently against a cloaked Maul who had no cover except another piece in from of him.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
|
StevenO wrote:When I saw this thread I was thinking about things like Prince Xizor's command effect that only affects characters with Stealth. Unless I'm missing something an ability that looks for Stealth will not see Cloaked as being equivalent.
Correct. A character with Cloaked does not qualify for CEs that require Stealth for the recipient(s). Now if you have a way to give someone Stealth (Ooglith from Nom Anor or Epic Mara's CE), then the character(s) would be able to recieve a CE with Stealth being a requirement. Sincerely, Jester007
|
|
Guest |