RegisterDonateLogin

It was meant to help you.

Welcome Guest Active Topics | Members

Arca Jeth, Force Spirit Options
Poopdog91
Posted: Monday, January 9, 2012 4:56:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2011
Posts: 84
So I wanted to make a force spirit for the Old Republic, and wanted it to be a bit different from your standard force spirit piece. So I came up with this guy

Arca Jeth, Force Spirit. Cost 21

Hp -
Def-
Att-
Dam-

Special abilities

Unique
Speed 4
Jedi Spirit: (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Master of the Force 2 while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)

Force powers

Force 1
Force renewal 1
Empower allies: Force 2, replaces attacks. Until the start of this character's next turn he gains the following force ability: Allies within 6 squares with half hit points or less remaining get +4 to all rolls and are immune to critical hits.
Master of the force 2

So, what are your thoughts on this character? Any ways to change or improve him? I thought making a force spirit that granted Master of the force 2 would be pretty cool, as well as helping out wounded allies ThumpUp
saber1
Posted: Tuesday, January 10, 2012 12:45:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
You have some interesting ideas. One question: Does he have MotF2? It looks that way, but I can't imagine when that would be useful. Unless its intended to grant an extra attempt at the save 11 to prevent an enemy from defeating him?
Poopdog91
Posted: Tuesday, January 10, 2012 2:30:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2011
Posts: 84
Yes the ability to reroll that save was the sole intention of him having Motf2. I figured since his point cost is high for a force spirit I wanted him to have a little bit better survivability than just having 1 crack at the save if someone were to try to defeat him Smile
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.