Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2010 Posts: 1,390 Location: Florida
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Hey guys! Im intrested in seeing what your Star Wars: The Old Republic characters would be like in miniature form. My first character Chargo who is a Cyborg Commando is a strategic healer, a vital member to any party. Soon ill have a miniature of him!
Lt. Chargo 33 Hit Points: 100 Defense: 19 Attack: 10 Damage: 20
Special Abilities: Unique Cyborg Cryo Bomb (Replaces Attacks: Range 6, Target character may not take any actions for the remainer of the round; Save 11) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11) Kolto Bomb (Replaces Turn: Range 6; Target 1 square with or with out ally or enemy in that square, all allys adjacent to that square are healed +10 hp.) Loyal to the Republic (This character counts as a follower for the purpose of commander effects. This character may ignore other characters abilites which would cause them to join an opposing team.) Medical Probe (Replaces Attacks: Range 6; One ally with in 6 squares heals 20 hit points.)
Commander Effect All allies gain +10 hit points when healed by any ability not used by this character.
"Orders General"?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Ironically my character is also a cyborg/commando, Thoth with a different focus, enjoy:
Nexu, Commando 29, hp 70, def 18, atk 11, 20 SA: Cyborg Unique Soldier (counts as character named old republic soldier/trooper) Intuition Heavy Weapon Triple Attack Splash 10 Grenades 30 Medical Probe (Replaces Attacks: Range 6; One ally within 6 squares heals 20 hit points.) Emergency life support
Also totally jacked your medical probe idea because it is better then plain heal.
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