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Surgical strike Options
Segastorm
Posted: Sunday, February 12, 2012 2:21:16 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2010
Posts: 658
Location: West Bend, Wisconsin
Can you guys just tell me what you think?

Surgical strike

57 Darth Maul, Sith Infiltrator
36 Darth Sidious
27 Lobot
20 General Whorm Loathsom
32 IG-86 Assassin Droid x2
12 Gha Nachkt
7 R7 Astromech Droid
3 Ugnaught Demolitionist
6 Mouse Droid x3

(200pts. 12 activations)
Archdeluxe
Posted: Friday, February 17, 2012 6:44:37 AM
Rank: Dark Trooper Phase III
Groups: Member

Joined: 10/11/2010
Posts: 25
I think the squad has weak synergy. Maul will be extremely limited without a movement breaker to help you deliver his damage. He and Sidious make up 50% of your army and if you play any competative squads you will find this half will under perform. Your opponent will simply avoid maul for the first 2 turns while taking out your other threats. Melee beats have Extremely limited viability in separatist armies due to the lack of movement breakers.
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