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Pilots who can pilot (Stats, game enhancement) Options
adamb0nd
Posted: Wednesday, January 25, 2012 8:40:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,294
An ability I am pushing for that I think would greatly enhance the game. The ability to make vehicles more like actual vehicles. I know that it is somewhat outside the box, but I think it would be a great mechanic. These are somewhat older pieces that i have tweaked and fine tuned a bit to make the ability function a little more realistically.

I figure people will either love it or hate it. I don't feel like its completely alien to the game, now that we have the skiff, troop cart, and Master Thon. Please provide feedback and let me know what you think.

Wedge
Luke
Veers
Vader
Chewy
kobayashimaru
Posted: Thursday, January 26, 2012 1:37:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/26/2011
Posts: 915
@Adambond,
I think its a neat ability; It's self-limiting (due to the number of figures a vehicle with troop cart can carry, and also by the number of vehicles with the troop cart ability), and I dont think it breaks any figure or causes synergy problems.
adamb0nd
Posted: Thursday, January 26, 2012 5:47:42 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,294
It would really help pieces like the three snow speeders, or the AT-STs. Make them more competitive. I really like chewy as he fortifies the vehicle he is in. Co-pilot SA could really help with the speed problem most huges without flight have.

I think the the v-sets planning to make more huges, pieces like these would really enhance the game.
Neifi
Posted: Sunday, February 19, 2012 9:11:08 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/26/2010
Posts: 75
I love, love, love these ideas/pieces, and cant wait to see more advanced Pilots!

That said, I have one issue I see

130 HP
20 Defense
12 Attack
40 Damage
Double Attack
Shields 1 (save 11 = damage reduced by 10)
Molecular Shielding (save 11 = ranged attacker takes the damage instead)
2 FP for re-rolls

That's the X-1 with Wedge and Luke inside, and it costs 82 to run.

Now add another X-1 and a Cloud Pilot and you have a second one of the X-1s above (sans the FPs) for a total cost of 136 (meaning in a 150 game the one without Luke's re-rolls could receive a protected 3 FP re-rolls from a Force Adept, or even Industrial Repair 20 in the form of a Human Engineer).

You could even add a third with its own Cloud Pilot and end up with 3 of those monsters for under 200 (would be 190 overall, meaning you could have the 3FP Force Adept or Repair 10 and Override with the RS R2 in one)

So while I think the individual pieces are fantastic, handing out such amazing SAs to cheep Pilots might be a bit much.

Other pieces may get a bit problematic, but the already difficult to hit X-1 becomes the game breaker in my opinion.
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