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Snare Rifle Options
DARPH NADER
Posted: Monday, February 6, 2012 8:02:08 AM
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Location: SWMing now in the 936
A question that recently was asked within our play group was, can a character after being hit by Snare Rifle be swapped during the course of the round?
Sithborg
Posted: Monday, February 6, 2012 8:30:09 AM
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The "swap" Commander Effects are not movement, so yes.
DARPH NADER
Posted: Monday, February 6, 2012 9:38:59 PM
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Location: SWMing now in the 936
Thanks SB, I thought this was a positional shift & not movement.
doug*platypus
Posted: Saturday, February 25, 2012 1:18:33 PM
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So... does that mean that if a character has been hit by Snare Rifle, they can't be towed by Doombot, but they can be Master Lifted by Foul Moudama?
DARPH NADER
Posted: Saturday, February 25, 2012 2:49:45 PM
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Joined: 1/29/2011
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Location: SWMing now in the 936
They can be both towed and lifted as they are not performing the act of movement. However they cannot move from where they land, do to Zuccko's glue gun effect. Doombot would still need to adjacent prior to the towing if I'm correct in my statement above.
Sithborg
Posted: Saturday, February 25, 2012 3:19:08 PM
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DARPH NADER wrote:
They can be both towed and lifted as they are not performing the act of movement. However they cannot move from where they land, do to Zuccko's glue gun effect. Doombot would still need to adjacent prior to the towing if I'm correct in my statement above.


Not correct. Tow Cable is movement, thus cannot be the target of Tow Cable. The "carried" character in Master Lift is not. If it says "move", it is movement.

Doug has it correct.
doug*platypus
Posted: Saturday, February 25, 2012 6:57:32 PM
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Great! Thanks, Sithborg. BigGrin
DARPH NADER
Posted: Sunday, February 26, 2012 12:01:35 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/29/2011
Posts: 1,246
Location: SWMing now in the 936
Also thanks from me as well SB. This is how we learn to clean up the "semantics" errors during play. Must revert to the prime directive, what does it say on the card.
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