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Force Suppression? Options
kezzamachine
Posted: Wednesday, March 7, 2012 11:05:40 AM
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Joined: 9/23/2008
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Location: Lower the Hutt, New Zealand
This will have been asked... but I can't find it. Force Suppression is a force ability... does it turn off when the character with it takes damage?

TheHutts
Posted: Wednesday, March 7, 2012 11:08:09 AM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Nope, the character gains it for the rest of the skirmish.

Quote:
Force abilities: Some characters have Force powers that remain in effect beyond that character's turn. These are called Force abilities. A Force ability remains active for the designated time. Force abilities cannot be cancelled unless the character is defeated, or at the moment the ability is activated (if a character with a Force canceling power like Force Absorb or Force Defense is within the required range at the time of activation). Force abilities that don't last until the end of the skirmish are negated prematurely if the character using it rolls a save, spends Force points, makes an attack, or is dealt damage. The ability immediately ends if the character joins an opponent's squad. Characters with Force Immunity ignore Force abilities.
kezzamachine
Posted: Wednesday, March 7, 2012 11:27:18 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
I could have just asked you on Saturday, couldn't I?!
TheHutts
Posted: Wednesday, March 7, 2012 11:30:10 AM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
Vandar's gonna need some clarification - someone will play him. I understand some of our players have been playing Telekinetic Combat wrong too.

If I've got it right, Telekinetic Combat follows targeting rules. It's a little bit different than Melee Reach, where you can attack someone 2 squares away, even if they have another character adjacent to them.
Sithborg
Posted: Wednesday, March 7, 2012 11:54:55 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
TheHutts wrote:
Vandar's gonna need some clarification - someone will play him. I understand some of our players have been playing Telekinetic Combat wrong too.

If I've got it right, Telekinetic Combat follows targeting rules. It's a little bit different than Melee Reach, where you can attack someone 2 squares away, even if they have another character adjacent to them.


That's correct. Think of it as a free Lightsaber Throw.
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