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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Weeks wrote:swinefeld wrote:Ah, I dropped a 2 along the way. melee attack synergy +2 [+2 attack while an allied jedi knight is within 6 squares] squad assault (standard definition, that takes care of the numbers) force 2 lightsaber deflect lightsaber assault I'll run the letters again. Synergy could be more specific, or work the other way. Maybe they have squad cover, but I kind of doubt it. So, your not guessing Squad Cover? I guess whichever one keeps me from having to run the letters again. Actually, given the OR Captain's CE, I'll go with Squad Cover. Better use of an existing mini.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Close Enough.
Old Republic Jedi Knight Cost 18
HP 40 DEF 17 ATK +7 DAM 20
Special Abilities Melee Attack [Can attack only adjacent enemies] Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares] Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers Force 2 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY
They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Weeks wrote:Close Enough.
Old Republic Jedi Knight Cost 18
HP 40 DEF 17 ATK +7 DAM 20
Special Abilities Melee Attack [Can attack only adjacent enemies] Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares] Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers Force 2 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY
They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them. I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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adamb0nd wrote:Weeks wrote:Close Enough.
Old Republic Jedi Knight Cost 18
HP 40 DEF 17 ATK +7 DAM 20
Special Abilities Melee Attack [Can attack only adjacent enemies] Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares] Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers Force 2 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY
They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them. I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover If that's your reason you should be good. As of now Kybuck and Lancer havent made too much of a splash
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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adamb0nd wrote: I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover
There's always Belth Allusis - they'd maybe go quite nicely with him.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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TheHutts wrote:adamb0nd wrote: I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover
There's always Belth Allusis - they'd maybe go quite nicely with him. I really like them with him. A death swipe squad could be really fun!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I do recall testing this piece out twice and winning both games. I think I ran 6-8 of them with the OR Captain, Bastilla, and filler. 28 defense is a lot. And squad cover/Assault with the +10 damage is pretty sweet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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Does that synergy stack with each OR JK that's within 6?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Weeks wrote:adamb0nd wrote:Weeks wrote:Close Enough.
Old Republic Jedi Knight Cost 18
HP 40 DEF 17 ATK +7 DAM 20
Special Abilities Melee Attack [Can attack only adjacent enemies] Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares] Synergy +2 [+2 Attack while an allied Old Republic Jedi Knight is within 6 squares]
Force Powers Force 2 Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks] Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
"For a hundred generations the Jedi have fought to protect the Republic!" —Unidentified humanoid Jedi, 5,000 BBY
They get up to a 28 Def in cover with either Kavar or Old Republic C. They also hit pretty hard once they close. You can make a somewhat decent swarm with them. I really like these guys, but I don't see them being feasible in competitive play, as lancers and kybuck will demolish a squad that attempts to get use out of squad cover If that's your reason you should be good. As of now Kybuck and Lancer havent made too much of a splash Kybuck would trigger a lot of aoo, and not drop them in one pass. Lancers can though. Is the lancer squad much less common these days?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Uggie Demo wrote:Does that synergy stack with each OR JK that's within 6? No. If it did, it would say "for each allied Old Republic Jedi Knight within 6 squares."
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Darth O wrote:Uggie Demo wrote:Does that synergy stack with each OR JK that's within 6? No. If it did, it would say "for each allied Old Republic Jedi Knight within 6 squares." Also, remember, abilities in this game never stack includes they specifically state that they do
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