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Low Objects and Cover Options
Bob Chizo
Posted: Thursday, May 10, 2012 7:58:24 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
This is more of a logic issue than a rules issue, but, how do low objects block fire. Wouldn't it make more sense to have "tall" or "high" objects? I understand that game logic and real-world logic don't usually (if ever) overlap. But, could someone help me out her?Confused Cursing ConfusedCursing Confused Cursing
juice man
Posted: Thursday, May 10, 2012 9:47:00 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Because the characters are crouching down.
The bigger ones really have to scrunch down.
(With mouse droids they use a laser shovel and dig a hole behind the mouse.)Scared
Bob Chizo
Posted: Thursday, May 10, 2012 10:07:34 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/9/2009
Posts: 574
Location: Keldabe, Mandalore
juice man wrote:
Because the characters are crouching down.
The bigger ones really have to scrunch down.
(With mouse droids they use a laser shovel and dig a hole behind the mouse.)Scared


Oh...Blushing Wow, I never thought of that. But, I still think that "low" objects is a rather silly name for the spaces, but, I guess it will have to do.Smile
juice man
Posted: Thursday, May 10, 2012 12:59:06 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
What gets me is a huge hiding behind, well, anything.
I can see hiding behind a wall but a mouse driod works just as well.Confused
Echo24
Posted: Thursday, May 10, 2012 1:18:20 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/30/2008
Posts: 1,288
Well, "low" is relative. A "high object" would be something like a big crate that is taller than a person; obviously that would be treated as a well. With that being considered "high", something like a desk or chest-high cover would be considered "low", and something that you could take cover behind and/or would obstruct lines of sight enough to make you harder to hit.

Obviously this makes a little less sense with things like huges getting cover from desks or Mouse Droids providing cover for anything, but that keeps the game simple.
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