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Too much variety? Options
Echo24
Posted: Friday, May 11, 2012 10:24:41 AM
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Joined: 9/30/2008
Posts: 1,288
So I'm listening to the SHNN at work today (I wasn't on last night, I had a date), and Jim brings up a comment that a player at his regional said. Specifically he was talking about how much variety there is in the types of squads that are not just being played at regionals but WINNING regionals (he starts talking about it just after the 1:18:00 mark). In the past there have just been a few "good" or "best" squad types, but now it looks like there are tons of 'em. There was concern, though, that there are actually too many.

At first, I thought "How could this be bad? More variety is great! Parity between the factions is what we strive for!", but there is an interesting thought process behind this. It makes meta gaming (which is very important for trying to win a big tournament like a regional or Gencon) very difficult. It's really kind of a pain in the butt to try to figure out what other people are going to play, much more so than in the past.

Before I continue, lets define "meta gaming" for this conversation. I generally consider it the thought process behind squad design and strategies based on what you expect other people's squad designs and strategies are. Playing an Evade-heavy team because you know many of your opponents are playing shooter-heavy teams is meta gaming. Not playing commander-heavy squads because you know you'll have to play against a lot of Disruptive or Bastila squads is meta gaming.

Sometimes meta gaming can be easy. If the only things that are getting played a lot are Lancer, Solo Charge, and Yobuck, it's a lot easier to figure out how to counter those things. But this regional season LOTS of different stuff has been played. An OR squad won in Kentucky, but no OR squads were even played in PA! This makes meta gaming much harder; possibly frustratingly difficult. I know that I've put a lot of thought into the meta, and I couldn't tell you what you're most likely to see at a regional. I'd say that Bastila is a good bet, but I'd be totally wrong in PA, so what do I know?

Do people think this is a problem? Yeah, it's really annoying, and it's a pain that you can meta game and just be totally wrong when you get to a regional, but is that really a bad thing? I'm not totally sure what my answer is. I think that it definitely has good parts; you can play any kind of squad and at least have a chance it seems. That's awesome! But like I said, it can be frustrating because it means you can get totally blindsided by seeing something you'd never dream of playing against. The counter to that, though, is that the best players are less likely to be blindsided like that, because they'll see more options. This might just be making a bigger gap between the best players and the rest.


What do you guys think? Is this a problem? Does this create a larger barrier for entry into the competitive scene, making it harder for new players to get involved? I don't really know, so tell me what you guys think. I'll probably talk about this a little more on the SHNN next week (Thursdays at 10:30 EST) but I wanted to get some other views on it before hand.
AdmiralMotti89
Posted: Friday, May 11, 2012 11:39:44 AM
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SWM Players get dates?
Echo24
Posted: Friday, May 11, 2012 11:46:30 AM
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Joined: 9/30/2008
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AdmiralMotti89 wrote:
SWM Players get dates?


I'm glad that was your takeaway. RollEyes LOL Flapper
kezzamachine
Posted: Friday, May 11, 2012 11:51:15 AM
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Joined: 9/23/2008
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Location: Lower the Hutt, New Zealand
Bahahahahaha! Way to start a serious conversation, Admiral! That is priceless...

I love the variety myself. At our last big tourament, I pretty much had no idea what anyone was going to run so I had to think more about my squad fitting to my playstyle and then look at major options I'd face from there. Worked quite well.
swinefeld
Posted: Friday, May 11, 2012 12:47:33 PM
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Joined: 1/30/2009
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Location: Southern Illinois
As a mediocre player, I don't see a problem. I think it's all relative. If it is really a struggle to peg the meta, then there just isn't a "meta" to speak of. The variety of maps is also a factor. The game is fresh again!

The focus has shifted away from trying to plan in great detail for specific squad match ups to finding something solid (and maybe a bit unusual) and learning how to wring every last drop out of it.

With less variety in good squads, the stronger players probably have more of an advantage, not the other way around.

There is no substitute for well-executed tactics. I doubt my regional squad could have held out against the squads I faced, but in hindsight, I'm sure that those games could have been pretty close if I had played smarter. I'll just have to learn to play smarter.
countrydude82487
Posted: Friday, May 11, 2012 12:56:41 PM
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@Motti that's hilarious lol

@ Echo
i have to agree with kez. I really think the variety is great. THe big thing to me is that since you never know precisely what you are going to get, there is never going to be one Great squad that cant be beaten. IT also makes it so that in most cases you cant have built in counters to every squad. I mean today if someone shows up with a strafer, most squads that i have seen wont stand up to it, but at the same time, the lane cant stand up to squads like Mace LOtLS
Uggie Demo
Posted: Friday, May 11, 2012 1:00:32 PM
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It's good that we have variety, lots of different things can be played competitively, this does make it more complicated and frustrating to figure out what squads will do good however. I will say though that a majority of what it comes down to right now is the players skill/match ups/map roll. It's closer to rock-paper-scissors then I'd personally like it to be but I do like that somethings can be played and win that we would've never seen or expected before rather then having the same old stuff every single time. It does make the game more interesting and fun, frustrating at times yes, but still fun. :) and kind of like Kez said, building squads around your own personal play style is great, much better then just building what you know will do well IMO.
hothie
Posted: Friday, May 11, 2012 1:40:46 PM
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IMO, i think parity is great for the game. If nothing else, it makes it more fun to see if the squad you built can beat a variety of squads. I mean, think about it, if you play against the same squad 3 times, how much fun is that? But if you play against a Vong squad (generally melee heavy), then a Mando squad (generally shooter heavy), then a Republic squad (generally a good combination of both), that's much more of a challenge. To me, that would be much more fun.

On the subject of meta gaming, this is where the best players stand out. They would choose a map with a definitive good and bad side, then learn how to play well from the bad side. They focused mainly on their own squads and strengths, so it didn't matter as much what they went up against. They would prepare their squad to beat a variety of squads and let the chips fall where they may.

You can only prepare so much for a tournament. I say play whatever you'll have fun with. That's what it's all about.
Sithborg
Posted: Friday, May 11, 2012 4:04:05 PM
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See, I don't see it as a problem. Attempting to find the balance is nearly impossible. With the open endness, it makes meta calls and playskill more important. I would rather have this than original GOWK era boringness.

And I don't see the paper,scissor,rock as too bad. There are very few autolosses in this game. Yes, there is tough matchups, but that's where the good players shine.
billiv15
Posted: Saturday, May 12, 2012 7:06:52 AM
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Sithborg wrote:


And I don't see the paper,scissor,rock as too bad. There are very few autolosses in this game. Yes, there is tough matchups, but that's where the good players shine.


This.

But I will say this. The variety does inherently help the average to good players a slight amount. The reasoning is simple. Since the great player can no longer assess the meta and know they are bringing a top squad, its entirely possible that an average player can bring a nice counter and beat that person. You just can't prepare for every possible good squad.

With that said, I consider it a very small advantage.

But remember this, in 2007-9, I typically had very little to worry about in terms of squads. I knew I was bringing a top squad each year, and I also knew that I could beat most mirror players (aside from MtMagus lol). That gave me an advantage, even if slight. That is no longer necessarily the case.

With that said, I much prefer it not being that easy. I like tough games, and I like playing matchups that I have to figure out as I go. It does suck to lose to your near auto-loss, but the trade off is totally worth it IMO.
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