Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Here is a custom 3-4 skirmish campaign based in the Clone Wars era.
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Clone Wars - in the Mid-Rim (This all takes place on the same planet)
The winner of the campaign will be the winner of the 4th skirmish, unless one player wins the first three skirmishes, in which case that player wins and the 4th skirmish is not played.
Players must use WotC pieces only until they lose a skirmish, at which point the player may also use Vset pieces until the end of the campaign.
CAMPAIGN PREPARATION Each side may specify 5 in-faction miniatures that the other side is not permitted to use.
At the beginning of the campaign, each side specifies 250 points of uniques that may be used during the campaign. Limit: ONE fringe unique. Defeated uniques may not be re-used, and no uniques may be used other than those in the 250 points. Non-uniques may be used without limit. 75% faction pure for all skirmishes (meaning, for example, max 50 points fringe in a 200pt squad).
Map List for the campaign: Open. For all skirmishes, map roll occurs before squadbuilding: map roll, winner chooses map, both sides build and then reveal squads.
SKIRMISHES 1. Sabotage scenario from Ultimate Missions: Rebel Storm. Roll to see who is the attacker. Standard rules from the book, using 200pts for attacker and 150pts for defender. Squad limits: no limits on non-uniques; permitted only one unique, which must be a commander. Map List: Standard
2. Bunker Raid scenario from Ultimate Missions: Rebel Storm. Standard rules, 200pts. Squad limits: no limits on non-uniques; permitted only one unique, which must be a commander.
3. Beginning with Skirmish #3, if a player has won a battle, they may use unlimited uniques (from their pool of 250 points) in their squad. Escape scenario from UM: RS. Winner of Skirmish #2 is the Attacker, loser is trying to escape. On both sides, all surviving characters from Skirmish #2 must be carried over into Skirmish #3. Additional characters may be added to meet the squad size requirements. 200 point skirmish.
4. Confrontation scenario from UM: RS book. Standard rules. Each side must use a unique character of cost 40 or greater. If one side has a character available in their pool of 250pts, but the other does not, the side with an eligible character automatically wins. If neither side has an eligible character, the campaign ends with the winner being the side that won 2 of the first 3 skirmishes.
Winner of Skirmish #3 chooses squad size, map, and side for Skirmish #4. After everything is chosen, players build their squads.
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Campaign has started.
Ban lists
Banned for Republic: General Obi-Wan Kenobi Mace Windu, Legacy of the Light Side Mas Amedda General Skywalker Yoda on Kybuck
Banned for Separatists: General Grievous, Droid Army Commander San Hill IG-Lancer Droid Poggle the Lesser Savage Opress
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
250 points of Unique characters per side that may be used during the campaign.
Republic: Admiral Yularen Commander Gree Republic Commando Atin Clone Commander Bacara General Aayla Secura Null ARC Trooper Captain Ordo Republic Commando Fi Captain Rex, 501st Commander R2-D2, Astromech Droid
Separatists: Darth Sidious General Whorm Loathsom General Grievous, Scourge of the Jedi Captain Mar Tuuk OOM-9 Darth Maul, Sith Infiltrator HK-47, Assassin Droid
|