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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Echo's post about whether to make things obsolete or improve them used the Elite Rebel Trooper as an example. I wanted to start another thread to talk about it more, so that the original thread can stay on topic.
Broad list of options:
* Obsolete all under-10-cost Rebel Troopers. All the cheap troopers are pretty bad, so any new option that was good would make all of them permanently useless. * CEs to boost them * SAs to boost them (mainly Camaraderie and Synergy) * Affinity
I'm in favor of the last 3.
In keeping with the flavor of Rebel Troopers in canon, I don't think making them a great offensive piece would make that much sense. I think their biggest advantage is their sacrificial nature and devotion to the cause. That makes them a prime candidate for Noble Sacrifice. But giving Noble Sacrifice to a cheap non-unique could be problematic. A dozen free shots for Han, Smuggler just for setting off Momaw Nadon on your own guys? However, if the Noble Sacrifice is limited to another character whose name contains Rebel Trooper, that seems reasonable.
As a movement breaker, Battle Ready seems to make sense for Rebel Troopers as well. So here's a start:
Raymus Antilles Cost: 20 HP: 60 Def: 17 Atk:10 Dmg: 20 Double Attack Battle Ready: After setup, characters in your squad whose name contains Rebel Trooper may move up to double speed immediately before the first activation. CE: Allied Rebel troopers gain Noble Sacrifice (When this character is defeated, 1 ally whose name contains Rebel Trooper may make an immediate attack.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/12/2012 Posts: 332 Location: Earth
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I'm with you on this one. I like your Raymus Antilles custom, and he makes the Rebel Troopers more playable, but not broken or competitive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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I was thinking about something like this as well. I'd say the trooper's biggest problem is that they don't have much for Commanders or Special Abilities that benefit them directly.
My idea was along the lines of:
Rebel Trooper Sergeant Cost: 14 HP: 40 Def: 15 Attack: +6 Dam: 10
Disciplined Leader Double Attack Backlash Charging Fire Opportunist +10
CE: Allied Troopers who cost less than this character gain Charging Fire and Opportunist +10
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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EmporerDragon wrote:I was thinking about something like this as well. I'd say the trooper's biggest problem is that they don't have much for Commanders or Special Abilities that benefit them directly.
My idea was along the lines of:
Rebel Trooper Sergeant Cost: 14 HP: 40 Def: 15 Attack: +6 Dam: 10
Disciplined Leader Double Attack Backlash Charging Fire Opportunist +10
CE: Allied Troopers who cost less than this character gain Charging Fire and Opportunist +10
This definitely boosts them. I just don't think adding offense is the right feel for them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/9/2008 Posts: 110
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Here are my two takes on making them better:
Rebel Trooper Commander Cost: 20 HP: 40 Def: 17 Att: +10 Dam: 10
SA's: Rapport (-1 to followers whose name contains rebel trooper) Camaraderie (Allies whose name contains rebel trooper gain squad assault, squad defense, and squad firepower)
CE: Allied characters whose name contains rebel trooper are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.
Or, if that brings up their power to much in your mind.
Rebel Trooper Commander
Cost: 20 HP: 40 Def: 17 Att: +10 Dam: 10
SA's: Rapport (-1 to followers whose name contains rebel trooper) Relay Orders Its a Trap
CE: Rebel trooper followers within 6 gain Improved spotter +10. Rebel trooper followers who combine fire grant +6 instead of +4
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I like both of those. I think the Rebel Trooper Commander is himself overcosted in both cases, but I like the approach.
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