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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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So, reading Triple Zero at the moment and have come to the realisation that Sev, Boss, Scorch and Fixer are all s'posed to be uniques - yes?
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Rank: Moderator Groups: Member
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kezzamachine wrote:So, reading Triple Zero at the moment and have come to the realisation that Sev, Boss, Scorch and Fixer are all s'posed to be uniques - yes? Yes, they should have been made uniques, I have no idea why WotC didn't, the Commandos were all uniqute from Delta Squad. Maybe they thought they were just templates for Clone Commandos I really don't know.
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Rank: Advanced Bloo Milk Member Groups: Member
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actually the designer said at one point. ROb said that the reason the ended up non unique, was because they put too many uniques in the set originally and they didnt want to rename them all.
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Rank: Advanced Bloo Milk Member Groups: Member
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countrydude82487 wrote:actually the designer said at one point. ROb said that the reason the ended up non unique, was because they put too many uniques in the set originally and they didnt want to rename them all. To expand on that, they were designed to each represent a member of a typical clone commando squad (Commander, Munitions, Tech, Sniper). Also, if they were unique, they'd have to be a R or VR. WotC learned the hard way via a DnD minis character that a unique C or UC is a very bad idea.
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Rank: Moderator Groups: Member
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With such a big EU, I think Star Wars could have gotten away with a rarity distribution quite a bit different from most other franchises, especially in a themed set that draws from a book/video game with tons of uniques. Something like this:
7 pieces: 2 rare (1 of 3 packs contain 1 VR in place of one of the rares), 2 uncommon, 3 common Set of 60: 8 VR, 28 R, 12 UC, 12 C
A given VR appears in 1 pack out of 24 A given R appears in 1 pack out of 16.8 A given UC appears in 1 pack out of 6 A given C appears in 1 pack out of 4
Then again, some sets did get up to 31 rares, so 36 isn't necessarily all that much more.
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Rank: Advanced Bloo Milk Member Groups: Member
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The problem though is that it would make little sense to Wizards to include two rares in a pack, when instead they can include just one rare and make people buy more packs.
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EmporerDragon wrote:The problem though is that it would make little sense to Wizards to include two rares in a pack, when instead they can include just one rare and make people buy more packs. The above distribution gives a 60 piece set a distribution more like the 40 piece sets. As an example, Rebel Storm had 12 VRs and 16 Rs. Assuming 1 in 3 packs had a VR (not sure if that's true - that's how it was in the 40piece sets), that's 1 in 36 for a VR 1 in 24 for a R 1 in 8 for an UC 1 in 4 for a C But then the 40 piece sets were 1 in 24 for a VR 1 in 12 for a R 1 in 6 for an UC 1 in 3 for C The one from my previous post makes the rares more common, but not egregiously so. And getting 2 rares at a time may have resulted in a more popular game - who knows. *shrug* Just a thought.
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Keep in mind, while the game itself might've been more popular, the figures themselves were much better off with more generics. RPGers loved the selection of generics that would be introduced. It would keep the figures selling better overall, imo, with the good generics.
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Sithborg wrote:Keep in mind, while the game itself might've been more popular, the figures themselves were much better off with more generics. RPGers loved the selection of generics that would be introduced. It would keep the figures selling better overall, imo, with the good generics. I guess. I'd think for an RPGer, all that would matter is plenty of the popular figures (stormtroopers, wookiees, soldiers, etc.) and plenty of variety of the other pieces (so you have a figure to represent whatever SW species you want to pull out). It would be the same number of sculpts either way. All water under the bridge at this point.
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Rank: Moderator Groups: Member
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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So, what are we gonna do about it? Remake them?
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kezzamachine wrote:So, what are we gonna do about it? Remake them?
Not a bad idea. I believe that Sev is the only one that was every really competitive. Scorch saw a bit of play in his day... but most people i know avoided boss, and Fixer was useless in a faction that had access to doombot and lobot. While gimmick has its uses, most people would rather just have a 3 point ugnaught and use those extra points elsewhere. I wouldn't mind seeing better representations of them, with a camaraderie between the 4.
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Rank: Advanced Bloo Milk Member Groups: Member
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Fixer wasn't too bad, just limited. He worked decently in Bacara squads as you could gimmick a door open without fear of being picked off. He was also good in sealed play where door control was limited.
Nowadays though, he's definitely obsolete.
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