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Mettle Options
sharron
Posted: Monday, October 1, 2012 6:34:29 AM
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If I roll a 18 with mettle, can my attack roll go higher than 20? Does it make it 22? Or does it stop at 20? Also does a 16 become a critical hit with mettle??
Sithborg
Posted: Monday, October 1, 2012 6:38:36 AM
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Yes, it can go higher than 20. It can also go lower than 1. However, critical hits and critical misses only are dependant on a natural 1 or 20, which is what is physically on the die.
keet fisto
Posted: Wednesday, October 3, 2012 5:13:14 PM
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Wait... Does that mean that if you reroll an attack with mettle and get 16, it is not a critical? If you roll a 20 does that count as a critical or does that count as a 24?

I'm confused.
jedispyder
Posted: Wednesday, October 3, 2012 5:28:30 PM
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As Sithborg said, a critical hit is based on the physical die roll which excludes Mettle.
urbanjedi
Posted: Thursday, October 4, 2012 8:37:54 AM
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A roll of Natural 20 is always a critical (and a hit). Or if you have some style that says you roll a crit on another number then if you roll that number you roll a crit. A crit has nothing to do with what your att value or total is.

If Luke Legacy of the light side (LOTF) is being haunted by Obi Force Ghost and moves this turn to shoot at Mace LOTLS (R+R) who is on a squad with GOWK and is in cover so has a 30 def (22 base + 4 GOWK + 4 for cover) and Luke Rolls a natural 20 then he will hit Mace (and Crit) for 40 damage even though he only hits a 29 (9 att + nat 20 roll).

Now if Luke had rolled a 12 or something and then used a FP to reroll with mettle and rolled a 16 he would still miss (9att + 4 mettle + 16 roll) is only a 29 and Mace is a 30 Defense in cover.

Hope this example helps explain it.
Lord_Ball
Posted: Thursday, October 4, 2012 9:35:27 AM
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Just to expand on critical hits more
A Klatooinian Enforcer within 6 of Asajj Ventress (the original from CS) attacks Exar Kun and rolls a 19 on the die - only a natural 20* is an auto hit so while Ventress' CE says a 19 is a critical the measely 1 attack value of the Enforcer makes the hit roll value 20 which does not beat Exars 23 defense making the attack actually a miss. a hit (since criticals always hit).

*critical hits are based on the actual roll of the dice - not any modifiers, so a natural 20 is a roll of a 20 on the die (before any and all modifiers are applied)

**Editted to fix erroneous information.
EmporerDragon
Posted: Thursday, October 4, 2012 10:49:19 AM
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Lord_Ball wrote:
Just to expand on critical hits more
A Klatooinian Enforcer within 6 of Asajj Ventress (the original from CS) attacks Exar Kun and rolls a 19 on the die - only a natural 20* is an auto hit so while Ventress' CE says a 19 is a critical the measely 1 attack value of the Enforcer makes the hit roll value 20 which does not beat Exars 23 defense making the attack actually a miss.

*critical hits are based on the actual roll of the dice - not any modifiers, so a natural 20 is a roll of a 20 on the die (before any and all modifiers are applied)


The Enforcer would hit in this situation as Ventress's CE expands the critical range of the enforcer.

See the last sentence of the 1st paragraph in the glossary definition of critical hit:

"If a character can somehow score a critical hit on a roll of less than 20, that critical hit also counts as an automatic hit.

Lord_Ball
Posted: Thursday, October 4, 2012 10:56:41 AM
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I stand corrected, I used to play it that way but either mis interpretted a ruling or something and never bothered to double check since its a siutuation that rarely comes up (albeit certainly an important one when it does).
Thanks.
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