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ShadowSnyperX's Custom Miniatures, Abilities, ect. Options
ShadowSnyperX
Posted: Sunday, November 18, 2012 2:45:02 AM
Rank: Quarren Assassin
Groups: Member

Joined: 11/13/2012
Posts: 12
So I really want to get some of my ideas out there, and I'd really love it if the users/community of BlooMilk would take a few minutes to look at some of my creations and provide criticism and feedback. I encourage honesty, and if you think my idea is sh*t, please say so (in a kinder way, of course). I've only been a member for a few days now, but I've already created 23 custom miniatures and a gamut of Special Abilities, Force Powers, and Commander Effects. Maybe some of my ideas could help inspire the next V-Sets, or even give somebody like you and idea that could get there! Anyway, check out all the custom stuff I've made, and give me your honest opinion. Feel free to shoot me a message on BlooMail and I can take a look at your stuff too!
ShadowSnyperX
Posted: Sunday, November 18, 2012 2:48:45 AM
Rank: Quarren Assassin
Groups: Member

Joined: 11/13/2012
Posts: 12
Something else I must point out is that some of the abilities that I've "created" are rephrased from the male subject to the female subject, these are merely edits for the purpose of being formally correct. I do not take credit for those special abilities, just the addition of the ability for use with both sexes of characters.
Lord_Ball
Posted: Sunday, November 18, 2012 11:16:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
Seems like several of your characters were designed around a Unique in mind. Your Grey Jedi Droid Master for instance, the Droid Creation Force power seems a lot more fitting for a Kazdan Paratus than some nameless non-unique. As a non unique I'd suggest dropping the cost to 4 or 5 (probably 5) and limiting it to 20 points. Even Reserves and Reinforcements are restricted to 20 points most of the time (and the few exceptions over that are all Uniques I believe)
ShadowSnyperX
Posted: Sunday, November 18, 2012 10:24:20 PM
Rank: Quarren Assassin
Groups: Member

Joined: 11/13/2012
Posts: 12
Okay, I updated the character. I removed the CE, removed a force power, and raised the cost of the force power from 6 to 8. In addition, I added a custom special ability that prevents the character from receiving any extra force points from ANY allied CE's SA's or anywhere other than it's Force Renewal ability. Is it a bit better now?

EDIT: I removed the CE, and then I decided to add it back, but I made the CE only give non-unique allied droids +2 defense.
Lord_Ball
Posted: Monday, November 19, 2012 5:40:49 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2010
Posts: 1,029
Self-Reliant is a nice touch, but the character is still odd to me. You seem to be quite set on leaving Droid creation at 40, I have to ask why?
You added unique, was that in error? If not I'd suggest giving the character a meaningful name, which could lend a lot of insight into what you are going for with the character (also applies to your Veteran ARC Trooper).
10 Damage? If the character uses a Lightsaber 20 Damage is standard (though a couple do have 30) so the 10 damage is an oddity.
CE needs the "droids are subject to this effect" clause

for some of your other characters:
Venku - Not a fan of the "Dual Lightsabers" ability. I could see the +20 damage or "twin", but both just seems over the top. If you want to go the twin route I'd suggest something like "Dual Lightsabers (If this character attacks an adjacent enemy he may make 1 additional attack against that enemy, and cannot benefit from twin attack this turn)"

Veteran Mando - If you really want a non-unique 1st I wouldn't get hung up on gender for non-uniques, second I would be careful of SA overload (this is really what will make a non-unique feel like a unique most of the time), rather than trying to recreate a character as a non-unique pick and choose just a couple of aspects of that character that would be useful for the given character type. In this case for a non-unique I'd go with the following abilities Accurate or sniper (not both), Careful Shot, Deadeye, Heavy weapon, Disintegration and maybe weak jolt or warrior reflexes.

For "go where the pay is" I'd make the character a Fringe character and up the cost 5 but then have go where the pay is (renamed) reduce the cost when in a mando squad. Here's how I'd approach such an ability: "Mandolorian Loyalty (Reduce this characters cost by 5 when in a Mandolorian Squad)".
ShadowSnyperX
Posted: Tuesday, November 20, 2012 6:50:27 PM
Rank: Quarren Assassin
Groups: Member

Joined: 11/13/2012
Posts: 12
Alrighty, I've received a lot of feedback about my characters, and I have just finished up tweaking many of them to your guy's specifications! Take a look and see what you like?
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