Ok community, you have spoken and this is what we're running with:
Sarlacc
Fringe
Cost 28
Hp 150
Def 16
Atk +8
Dam 10
Special Abilities
Melee Attack
Melee Reach 3
Quadruple Attack
EmplacementIndiscriminate (This character ignores abilities and commander effects that prevent enemy characters from being targeted or attacked)
Savage (does not benefit from commander effects)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Advantageous Cover (+8 Defense from cover instead of +4)
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
Resilient (Immune to critical hits)
Sarlacc: Does not provide cover. Each time a character moves out of a square within 3 squares of this character on its own turn, you place it adjacent to this character and it ends its move, save 11. An adjacent character that activates takes 30 damage, save 11 for 10 damage.
Trandoshan Hunt Master
Fringe
Cost 25
Hit Points 70
Defense 16
Attack +8
Damage 20
SA:
Bounty Hunter +2 (+2 Attack against Unique enemies)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Clan (Allied Trandoshans gain Bounty Hunter +2)
CE:
Bounty Hunter followers within 6 gain Ambush
These pieces are at the playtest stage now, so please go to it and tell us what you think.