Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
As you are well aware, after a lengthy discussion, the Sarlaac and the Trandoshan Hunt Master are ready for play testing. These two pieces are open for public scrutiny. Play the most broken version of squads that abuse the ever loving bajesus out of them. Then post your match-ups. Breaking them helps judge competitive viability.
So the stat blocks we are running with are:
Sarlacc. Cost 28 Hp 150 Def 16 Atk +8 Dam 10
Special Abilities Melee, melee reach 3, quadruple atk, emplacement, indiscriminate, savage, stealth, Advantagous cover, clamp, resiliant,
Sarlacc: Does not provide cover. Each time a character moves out of a square within 3 squares of this character on its own turn, you place it adjacent to this character and it ends its move, save 11. An adjacent character that activates takes 30 damage, save 11 for 10 damage.
Trandoshan Hunt Master Cost: 25 Hit Points: 70 Defense: 16 Attack: 8 Damage: 20
SA: Bounty Hunter +2 (+2 Attack against Unique enemies) Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies) Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage) Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn) Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round) Clan (Allied Trandoshans gain Bounty Hunter +2)
CE: Bounty Hunter followers within 6 gain Ambush.
A good play test today helps prevent a "negative play experience" tomorrow.
|