|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2012 Posts: 178 Location: Vancouver, BC
|
On the simulation deck there are doors along the middle line that are actually two doors on one line. How does this work?
If you end adjacent to the line do both open?
I'm assuming you can only override and satchel charge etc one at a time...
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
Chris designs his maps with RPG and scenarios in mind as well as skirmish.
In regular tournament play you would treat them as a single door.
Otherwise you can make house rules for them as you like.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
|
I that map! beware it may make an AKRO-CON appearance
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/12/2012 Posts: 178 Location: Vancouver, BC
|
Where and what is Akro-con?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
The idea was that they would be two separate doors. So it would take two turns for both to open - they would be overridden separately and you would have to satchel charge the spot twice to blow it open. But as mentioned, they would be treated as a single door for tournament play.
|
|
Guest |