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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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Unfortunately I have been extremely busy recently and haven't been able to give my opinions on certain things, but I have been having some discussion with my playgroup recently about the Sith faction.
Now, while this faction is getting better, I still think it lacks one major thing.... A Sith feeling. The CE for this faction are nice ( and getting better) but does it reflect a Sith nature?
I feel the Sith should get stronger by getting rid of their weaker pieces, so a question/discussion I would like to bring up, is what do people think of CE/ SA that make the Sith stronger by sacrificing Sith pieces?
I feel it would give this faction not only a different play style than any other faction, but it also reflects their stance as a faction more. ( A good comparison for you magic players would be Zombie Graveyard decks, strengthen your deck by sacrificing pieces) The Sith recruit is an EXCELLENT step towards this goal I feel, and building off of that I (personally) think would be very beneficial for us as gamers, and for this game.
Suggested ideas so people get an idea of what I'm speaking of,
CE- Once, after initiative is determined, you may sacrifice 1 Sith follower,( With a force rating or w/o) 1 Sith Ally with a Force rating may immediately move up to its speed
SA- Receiving The Sith Mantle On this characters turn, you may sacrifice 1 Sith ally at half health with a lightsaber of a higher point cost, this character gets +4 attack and +4 Defense for the rest of the skirmish
Now these abilities obviously are not worded correctly or were tested so don't hate on them, just examples so you guys understand what I'm speaking of.
Does anyone else have thoughts on this idea for the Sith? Or am I a lone wolf that is just looking way to much into a part of Star Wars that I adore?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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By the same logic, I would contend that the Sith should be a faction that could attack their own pieces for benefit. Not for points, mind you, but to activate an SA.
Sith Ascension: this character may attack an allied Unique unit with a force rating that is at 20 HPs or less and has a higher cost. If this attack defeats the targeted unit, this character gains one of the target's Force Powers and, if appilicable, commander effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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I drew this or up for Odion from te Knight Errant series with a similar intent:
At the end of this characters turn, one non unique ally can take an immediate turn that does not count as one of your activations this phase. That ally gains self destruct 10. At the end of that turn it is defeated.
Damian
Adjacent non-unique allies gain bodyguard and draw fire
Warriors
Beserk (replaces attacks, make three attacks, this character has -4 defense until the end of the round)
And finally another use for the backs tank
Jedi Prisoner in Bacta Tank (RM Bacta tank) 20, hp 60, def 8, atk 0, 0 SA emplacement damage reduction 10 nexus of power (this character can be targeted by allied characters. A character with a force rating and within 6 squares may spend a force point to immediately defeat this character. That character is restored to full hit points and gains 2 force points)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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With all due respect, if you want to have serious conversations about things I would recommend dropping the "prophet" schtick. I could be wrong (happens frequently) but I think its going to undermine anything constructive you are trying to accomplish.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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I think its a slippery slope. The sith do have access to some abilities like this already (transfer essence, the sith recruit, muun tactics broker, pawn of the darkside), but one thing to keep in mind, is that while it might sound like it fits the sith cinematically, it might not really help them mechanically to have powers based off of sacrificing pieces. The sith suffer from very expensive beat sticks, and they lack activation control outside of sith sorcery. Destroying your own pieces when you are in the faction that typically has the fewest activations available makes every piece count. Trying to enforce a power that defeats your own pieces for a bonus may not actually work due to the foundations laid by WOTC.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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adamb0nd wrote:I think its a slippery slope. The sith do have access to some abilities like this already (transfer essence, the sith recruit, muun tactics broker, pawn of the darkside), but one thing to keep in mind, is that while it might sound like it fits the sith cinematically, it might not really help them mechanically to have powers based off of sacrificing pieces. The sith suffer from very expensive beat sticks, and they lack activation control outside of sith sorcery. Destroying your own pieces when you are in the faction that typically has the fewest activations available makes every piece count. Trying to enforce a power that defeats your own pieces for a bonus may not actually work due to the foundations laid by WOTC. Could also just give them access to a super cheap piece to kill? Three point piece with rapport to be two ala mouse droid/geonosian. Sith Slave Cost 3 Def 8 Atk 1 Dmg 10 SA Melee Attack Slave Speed 4 Sith Slaver Cost 10 Def 14 Atk 5 Dmg 10 SA Rapport characters with Slave costs 1 less when in a squad with this character. CE
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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The game is always changing, I see no reason why sacrificing your pieces to make others stronger couldn't find its way into our game.
But I see how the interaction would need to be worded correctly for it to work. I just think it would be awesome to see something of this nature into the Sith faction.
Just curious what everyone else was thinking about that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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adamb0nd wrote:I think its a slippery slope. The sith do have access to some abilities like this already (transfer essence, the sith recruit, muun tactics broker, pawn of the darkside), but one thing to keep in mind, is that while it might sound like it fits the sith cinematically, it might not really help them mechanically to have powers based off of sacrificing pieces. The sith suffer from very expensive beat sticks, and they lack activation control outside of sith sorcery. Destroying your own pieces when you are in the faction that typically has the fewest activations available makes every piece count. Trying to enforce a power that defeats your own pieces for a bonus may not actually work due to the foundations laid by WOTC. what he said.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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As some have already said, this same argument or point applies to every faction depending on which faction you happen to like most. I think old republic has the same issues as Sith as does Vong. Have read the same about Mandos recently. Even though I do not buy it in any way, some have said the same thing about Rebels and Imperials.
Vsets have done a good job for the most part, but you really have to give them time, WOTC did not do a good job with the non-film factions, and Vsets need more time to delevope.
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