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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/5/2010 Posts: 77
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This is pretty much the only game I play nowadays, and have been hooked since I was introduced to it by Azavander 3 or 4 yrs ago. Perhaps one way to keep the community enthused, would be to hold an annual event online (here or Gamers, w/e) where people submit 1 custom piece, complete with stats and abilities/custom abilities for consideration to be in the next Vset. I know that one of the VERY main reasons I still play this game enthusiastically is because it is now solely run by the players - or at least the ones willing to take on the most responsibility. The rest of us follow along, the vast majority of which enjoying what the design team has accomplished. This is all our game now though, and I believe that allowing everyone a chance to contribute to the game in, lets face it, the most fun way possible: creating a character, would definitely help to keep the players we have and perhaps be just one of the many ways to attract and keep new people to the game. What other game out there has the potential to give its players that opportunity? Here's a little idea... In one designated 24 hour period during the beginning phases of Vset creation, people submit 1 piece they believe would benefit the game. You design team members would be the judges. Have a thread for each faction, to keep it somewhat clean. You guys pick out the top 5 or 10 (more or less, w/e is best) that have the most potential. There would be no guarantees that every single piece selected would make the official cut and/or that the piece will look exactly like it was originally. If people are serious about their submission, it'll show; can you say motivated play-testers? I tried my hand at PT'ing and failed epically. I got a new job just as I was assigned my pieces and found myself exhausted as RL was uber busy. When I had the time off between work, wife and life I was pretty much in zombie mode. Besides that, the guys I play with in my area also were highly unavailable since my work schedule sucked. I will admit this one guilt: if I had been assigned the faction of my choosing, I may have mustered up the energy to PT at least once. Ironically, things have slowed down for me as the retail holiday season is over. I believe this would be another useful tool, in addition to inviting volunteers to PT, in growing the fan base, and perhaps lightening the design team's load a tad. My four cents anyway
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Customs make GREAT prize support. LeftiesWillRule gave out customs at the Delaware regional and they were awesome. They're also a lot of work, though, so it's understandable if they aren't widely used. (I don't make any customs myself.)
On scenarios, AndyHatton and I have been playing a lot of scenarios over the past six months to a year. The rules for most of them are posted somewhere. We came to realize that 'capture and escape' is THE Star Wars plot. It happens all the time. So we came up with some generic capture/escape campaign rules, for example.
The BEFORE ENDOR campaign was also tons of fun. A new massive campaign is starting up soon. I was kind of surprised that almost none of the 'big names' in the community didn't sign up, but I guess it's understandable that they're busy with design/playtesting. (It's only one skirmish every 2 weeks, though.) We got 18 people last time and have over 20 signed up now for the new one. It's fun to feel like your skirmish matters in the grand scheme of things... even down to the idea that a defeated unique is really dead (can't be used by anyone else for the rest of the campaign).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/4/2008 Posts: 279
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I would be willing to compile a book of Scenarios and alternative game play styles, if I had some help. it seems that the community already has a great deal of them out there it would just be a matter of getting them in one place slap a few graphics on it and send it off to the printers.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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pastorbudwine@mac.com wrote:I would be willing to compile a book of Scenarios and alternative game play styles, if I had some help. it seems that the community already has a great deal of them out there it would just be a matter of getting them in one place slap a few graphics on it and send it off to the printers. I would love to have a single-volume printed SWM entity with all the crucial resources. Rules, glossary, maybe FAQ (if it's not too large), and a bunch of scenarios. The ones people like - most of the Ultimate Missions scenarios are not that interesting, imo.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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Jedicartographer wrote:Us gamers, we really do complain alot about the stupidest things, and I have a little bit of a low tolerance for BS. +1 How very true, beyond tiresome at times.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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FlyingArrow wrote:I would love to have a single-volume printed SWM entity with all the crucial resources. Rules, glossary, maybe FAQ (if it's not too large), and a bunch of scenarios. The ones people like - most of the Ultimate Missions scenarios are not that interesting, imo. I would say the rules resources (particularly Glossary/FAQ/Errata, which continue to evolve) should be kept separated from things like scenarios and other play formats. For what it's worth a complete Glossary/FAQ/Errata document is in the works now. It will be inclusive of v-set material and have some new guidelines akin to the resolving effects section, but covering other timing chains. It's going to take some time though. Now might be a good time for players to revisit Sithborg's FAQ Expansion Project thread.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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swinefeld wrote:[quote=FlyingArrow]I would say the rules resources (particularly Glossary/FAQ/Errata, which continue to evolve) should be kept separated from things like scenarios and other play formats.
Yeah, I was just thinking that if there's a printed/bound volume, I would also want the rules resources. But you're right - they get outdated quickly. Which probably helps me justify my laziness in not printing them out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2009 Posts: 85 Location: Eugene, Oregon
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HanSolo79 and I Created some scenarios specifically for the desert map pack the Matt created MP3? They have not been play tested and there are plenty of possible updated pieces that could be included. IF someone had time that wanted to playtest and tweak I would be happy to pass them on.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Azavander wrote:HanSolo79 and I Created some scenarios specifically for the desert map pack the Matt created MP3? They have not been play tested and there are plenty of possible updated pieces that could be included. IF someone had time that wanted to playtest and tweak I would be happy to pass them on. I'd be interested. Incidentally, here's a campaign that AndyHatton and I played. I'd love to hear play reports if someone else plays it with other characters: http://boardgamegeek.com/thread/848551/boba-versus-han-campaign-rules
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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So, basically, the creation of a fan-created "Hoyle's Book of Games?" Might be interesting. Start with one player scenarios up to casual tournament formats.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2009 Posts: 85 Location: Eugene, Oregon
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FlyingArrow wrote:Azavander wrote:HanSolo79 and I Created some scenarios specifically for the desert map pack the Matt created MP3? They have not been play tested and there are plenty of possible updated pieces that could be included. IF someone had time that wanted to playtest and tweak I would be happy to pass them on. I'd be interested. Incidentally, here's a campaign that AndyHatton and I played. I'd love to hear play reports if someone else plays it with other characters: http://boardgamegeek.com/thread/848551/boba-versus-han-campaign-rules The one I think is the most flushed out is posted here Republic Gunship Downhttp://www.bloomilk.com/Forums/Default.aspx?g=posts&m=118941There is some suggestions on how to make it better in the thread but I have not had time to test it The below ones or the ideas we came up with, and again they we were designed to work on the 4 maps joined together, and perhaps some of them could work on Chris maps better. Or they can be trimmed down for a single map OUr goal was to create a scenario for each faction on the same maps. Imperial Domination / Telosian Uprising Setup – Imperials – At-At + 200 points – Right Side of Board Rebels - 200 Points Left side of map(s) Scenario Rules – Local Uprising - Rebels receive 20 points of Fringe Reinforcements. On rounds 5, 10 and 15 you made choose to add a Telosian Tank Droid instead. Victory Objectives – Imperial – Kill all rebels – Rebel Reinforcements received through Local uprising will throw down their arms if no rebels are alive. Rebels – Destroy the At-At Invasion Setup – New Republic – 200 Points Set up in Map 3 and 4 Vong – Initial Setup 4 Peace Brigade Various building map 2 Scenario Rules – Vong - IF the Peace Brigade last 2 rounds than the receive 80 point in Vong reinforcements After 3 rounds 40 more additional points (NU) After 3 additional rounds 40 additional points (NU) After 3 Additional rounds Yomin Carr After 3 Additional rounds Warmaster Tsavong Lah Victory Objectives – Vong – Destroy all New Republic Troops New Republic - Before deployment of Yomin Carr – Remove all Vong Warriors After deployment of Yomin Carr – All Uniques must be eliminated, if Yomin is defeated befor WTL is deployed than the scenario is considered won. If not than both Yomin and Lah must be defeated. Officer Assassination Setup – Rebels: 100 Points – Set up bottom left Imperials: 125 points of NON-unique + Tarkin, Moff Jerjerrof, Admiral Ozzell, General Veers, Imperial Officer and Star Destroyer Officer. In and around a single building in the top center of the map Scenario Rules – Fog – No LOS outside of 12 Squares or if there is a building with an electrical area destroy for darkness. Victory Objectives – Rebels – Must Kill Imperial Oficer,Star Destroyer Officer and one of the named Imperial Officers Imperials –Get all Officers to Extraction zone on far right bottom of map (s) Information Gathering Setup – Mando: 200 Points + starting point, various buildings Old Republic: 150 Points + must included a min of one tech or tech specialist may include more than one. – Starting Point top right of maps Scenario Rules – Old Republic Characters gain body guard and draw fire Victory Objectives – Mando - At Kill all Tech or tech specialists Old Republic – Get access to Computer room on opposite side of map a tech must be adjacent to the computer terminal for a min of 2 rounds. If a TS that has the “information/ access code is lost than another TS may pick up the codes and continue on. (if there are no Techs remaining than the Old republic has lost.) The Old Republic must than return to the landing zone with the information.) Gang Rivalry This one I believe needs the most work and tweaking and may not actually work well.Setup – Xixor team: On each of the 3 (2-4) maps set up one Vigo (you should use 1 of each vigo type for each map) and non-unique followers for 100 points. On Map 1 Set up Xixor and followers for a total not to exceed 125 points Fringe: 225 Points starts on Mpa 4 Scenario Rules – The Attacking army must locate each Vigo to unlock the next portion of the map, the must capture the vigo by reducing his health to 25% or less and have 2 adjacent characters, after 2 rounds place the Vigo and one of your adjacent characters out of play. The Next map Is now open. Xixors team may move any remaing members of their team from the right map to the map on the left as long as the Attacking fringe team has members on it. Once all Members of the attacking army are clear of that map no other members of Xixors team may follow. This follows for all subsequent maps. Victory Objectives – Xixors team – Defeat all the opposing players Attacking Fringe Team – Defeat all 3 Vigos and Xixor
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/4/2008 Posts: 279
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DARPH NADER wrote:Jedicartographer wrote:Us gamers, we really do complain alot about the stupidest things, and I have a little bit of a low tolerance for BS. +1 How very true, beyond tiresome at times. I Just want to clarify I hope this post did not come off as me complaining about the state of the game. I absolutely love what the v-set designers are doing. if it wasn't for them I would have sold my minis a long time ago and gotten out of the game. Mainly this post was about trying to find a nitch where myself and some other players could effectively contribute to the success of the game, not trying to butt in and making unwanted changes. If it came across that way I am sorry and apologize it was not my intention. With that being said as a community lets make a SWM Book of games happen, I would be willing to be the point man for the project. This is what I was thinking. These are the sections the book could contain Game Format Instructions -King of the Ring -King of the Hill -Fantastic Four -Hidden Starts -Ect) Scenarios -Era Based (OR, NR, Republic, Mando Invasion, Vong) -Dark Side, Light Side -Capture the Flag/Base -Micro Sets Scenarios -Map Based Scenarios -Ect Appendix's -All the fun stuff you need to know anything else you think needs to be in it
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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FlyingArrow wrote:Azavander wrote:HanSolo79 and I Created some scenarios specifically for the desert map pack the Matt created MP3? They have not been play tested and there are plenty of possible updated pieces that could be included. IF someone had time that wanted to playtest and tweak I would be happy to pass them on. I'd be interested. Incidentally, here's a campaign that AndyHatton and I played. I'd love to hear play reports if someone else plays it with other characters: http://boardgamegeek.com/thread/848551/boba-versus-han-campaign-rules I think this was my favorite campaign we played. It'd be cool to do with other rivals like Obi-Wan and Darth Maul, Luke and Vader, Various Crime Organizations and bosses fighting it out. And it'd be great to see what other players come up with.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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I'll do a playtest of it and post what I think. My report might not be as good as yours are, but it should be decent enough.
Also, I think that having Era based scenario organization is a good idea.
On a side note, I might try my hand at designing a capture-the-flag type scenario.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/1/2012 Posts: 643
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How do you sign up to playtest
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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knappskirata wrote:How do you sign up to playtest Volunteer over at SWMgamers.com
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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Talk to Mike Giles as he is the playtest organizer.
Wacoblaze on swmgamers Aceace here on Bloo
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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pastorbudwine@mac.com wrote:DARPH NADER wrote:Jedicartographer wrote:Us gamers, we really do complain alot about the stupidest things, and I have a little bit of a low tolerance for BS. +1 How very true, beyond tiresome at times. I Just want to clarify I hope this post did not come off as me complaining about the state of the game. I absolutely love what the v-set designers are doing. if it wasn't for them I would have sold my minis a long time ago and gotten out of the game. Mainly this post was about trying to find a nitch where myself and some other players could effectively contribute to the success of the game, not trying to butt in and making unwanted changes. If it came across that way I am sorry and apologize it was not my intention. With that being said as a community lets make a SWM Book of games happen, I would be willing to be the point man for the project. This is what I was thinking. These are the sections the book could contain Game Format Instructions -King of the Ring -King of the Hill -Fantastic Four -Hidden Starts -Ect) Scenarios -Era Based (OR, NR, Republic, Mando Invasion, Vong) -Dark Side, Light Side -Capture the Flag/Base -Micro Sets Scenarios -Map Based Scenarios -Ect Appendix's -All the fun stuff you need to know anything else you think needs to be in it lol I CERTAINLY WAS NOT! I am morse speaking of some of the complaints I get from people about the maps.
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