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How is game play on hexes instead of squares? Options
roblyon
Posted: Sunday, January 27, 2013 3:47:14 PM
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I know there have been some variant hex based maps around. Has anyone played this on a hex? Heroscape tiles are just a little too small, but thinking even Hexon Tiles from Kallistra would be elegant. Seems basic geometry might lend itself better to 3/4 play.

I play DDM on hexes and much prefer it. But then, that is more skirm and less board game proper, than DB.

But hexes will throw a big wrench into game mechanics and I was wondering what some of the more experience players who've tired it, thought of it.
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Btw, newbie to this game here and digging the crap out of it!

Cheers!
Rob
Sithborg
Posted: Sunday, January 27, 2013 3:50:58 PM
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Personally, it all comes down to how you count range and movement. A lot of things are balanced toward the diagonal = 2, or diagonal movement is doubled.
roblyon
Posted: Sunday, January 27, 2013 5:32:06 PM
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Have you tried it then, what do you think?
Echo24
Posted: Sunday, January 27, 2013 6:43:19 PM
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You know I've never tried this, but I've always wondered it myself. It would definitely change the at some things work (range 6 abilities would cover a LOT more area!), but I think it's worth trying for just a fun house rule. I don't own any hex maps that would be good, but if anyone does and would be able to try it I would love to see how it goes.
roblyon
Posted: Monday, January 28, 2013 1:43:42 PM
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Color me sheepish, but I dropped this post in the wrong forum. Game in question was Dreamblade, not SWM. Go figure.

Been playing both of late. Ironically though, when it comes to running SWM on a hex based map, that is exactly what we do. I run some maps as well, but the HS tiles are pretty nice to play both SWM and DDM on. Yeah, range is off unless you make a really big board, and you've got 6 fronts per tile instead of four. But you get terrain of a 3D nature and relief bonuses and it just looks cool.

Anyway, my bad. Sorry.

Rob
jak
Posted: Monday, January 28, 2013 1:45:30 PM
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I"ve used heroscape move rules for playing on hexesThumbsUp
Clone Master
Posted: Tuesday, January 29, 2013 2:26:46 PM
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sounds like fun, worth a try.
Azavander
Posted: Monday, February 4, 2013 12:12:25 PM
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WE use the tiles for fun. We live movment speed that same just makes it quicker to engage. What you will need to do is make sure you designate a start area, we generally use one of the 7 squares pieces and say they are shield one way exit only



You will also need to discuss what your los and cover rules will be as well as movement rules. OUr house rules is anything over 3 1/2 tiers is no line of site. (we had 4 but the half tiles come onto play at times and we designate those as pits when green and unpassible water when light blue. (the dark blue is just "rock")




ypui can see how this can get complicated with distances and diffrent levels. We go with the 4 is 4, regardless of the level of what level your character is on




Some other images for your enjoyment from about 4 years agoi seeing how my kid is now 6


Some cool bridges/ paths you can make under

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[/Spoiler]
corranhorn
Posted: Monday, February 4, 2013 2:17:13 PM
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Looks cool, I'll have to try that! ThumpUp
thereisnotry
Posted: Monday, February 4, 2013 8:19:48 PM
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Yes, that is really cool. We have a lot of Heroscape pieces so it's worth looking into. My thought is that it would probably be simplest to just use the basic Heroscape movement and LOS/Targetting rules, because they're native to the terrain concept.

My boys and I will have a lot of fun with this the next time we play a "Star Wars Minis Tournament"! Yes, that's the name that my kids came up with, because they're always excited to hear about how I did at my most recent tourney. They don't understand that a "tournament" is actually several games against several different players, but it's all good. :)
jak
Posted: Tuesday, February 5, 2013 6:19:33 AM
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looks like the old days.

we played w/'Scape pieces when we had very little maps............

in the Dark Times...............before my plastic crack addictionLOL
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