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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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I need some help on the following custom rule for a RPG mini.
Quantum Transporter (Replaces attacks, Adrianna can transport herself and up to 3 adjacent small or medium characters to up 10 squares away from her starting position, this movement ignores all terrain, walls and objects. this does not provoke attacks of opportunity. Adrianna and all character's must end there move in legal squares. All transported characters are considered activated this round save 11.
Does this read OK? can anyone suggest better wording? Does 31 points seem OK?
Character's full stats (faction Old Republic) Adrianna cost 31 Hit points 70 Defence 19 Attack 0 Damage 0
Unique, Team one Quantum Transporter (Replaces attacks, Adrianna can transport herself and up to 3 adjacent small or medium characters to up 10 squares away from her starting position, this movement ignores all terrain, walls and objects. this does not provoke attacks of opportunity. Adrianna and all character's must end there move in legal squares. All transported characters are considered activated this round save 11. Evade Rapport 5 (A character whose name contains "Cash" cost 5 points less when in the same squad as this character)
Force powers Force 5
PS Cash is another RPG character.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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You might want to change "ignoring all terrain, walls and objects" to "this movement ignores all terrain, walls and objects". Also, I'm guessing that the movement also ignores enemy characters, or at least dosen't provoke attacks of opportunity; if that's the case you should add that.
Now, from a balance standpoint;
I would make it replaces turn given how powerful this ability is, but YMMV.
Otherwise, I think you've costed it well. QT is a pretty crazy ability but 31 points is a lot to spend on a character who can't deal any damage or mess with the enemy in any way (besides QT).
I gotta admit, I'm really curious about this character and the mysterious Mr./Mrs./etc Cash now!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Thanks, made the changes you suggested except the Replaces Turn, Reason been is that the character is not really meant to be played in normal games. Will only be used in RPG games. Also there a 50% chance that Adrianna and each transpoeted characters are activated if they fail the save of 11. I gave her a cost though just in case she is ever used in a casual game.
Anyway you asked about "Cash"
General Cash is from the far future, who went back in time to try and save hes family. Unfortunately he ended transported to an ancient ship instead(the sort that appeared in the cartoon about the force wielders and Dawn of the Jedi comic) The ships crew were not on board but when Cash got there he inadvertently activated the ships sentient computer. Adrianna is the the ships avatar (much like Andromeda from the T.V show of the same name). Cash used the ship to travel the time stream to try to changed events in time but after several futile attempts he spends most of hes time in the Old Republic (Nomi Sunrider's Era) There he became the leader of a joint task-force of a Jedi and military strike-team called Team One. At the moment he does not know that one of hes team mates is one of the ships original crew and a immortal force wielder. When Adrianna transports people she does so by way of the ancient ship and can do so to any point in time and space.
Thanks again for the suggestions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Cool, are Cash and Adrianna PCs?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Yes. Both of these were created about 12 years ago. I recently changed the ancient ship to the diamond one from the cartoon and comics though to make it more in line with Star Wars history.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Quantum Transporter (Replaces attacks, Adrianna can transport herself and up to 3 adjacent small or medium characters to up to 10 squares away from her starting position, this movement ignores all terrain, walls and objects. this does not provoke attacks of opportunity. Adrianna and all character's must end there move in legal squares. All transported characters are considered activated this round save 11.
"transport" is not defined. Is it placement (like swap) or movement (like levitate)? It appears to be movement, since you later call it movement say what it ignores. It doesn't say it ignores enemy characters. There are other effects that trigger on movement that may not make sense to trigger. I'm thinking of the Sarlacc Pit from the community-design piece, but I believe there are others. Placement seems to me to make more sense for this rule.
This doesn't say that the characters need to end their moves adjacent to each other. Do they? If not, you could transport all the allies in different directions. As worded, this could allow an ally to move more than 10 squares - up to 12 squares, actually. I don't know if that was intended.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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Ok thanks, if it is placement, then what would the wording need to be?
You are also correct in that the characters would end there movement adjacent to Adrianna. I am having a problem now in fitting all the text on the card. So am going to need quite a bit of rewording to get all the text on the card.
I could drop evade to save space and lower her cost by 2? I feel though that without evade she would not have much survivability.
Thank you for the suggestions, all good and will endeavor to get the wording right before I print the card. So if you have any more suggestions to slim down the text but still be adequate/right I would be thankful.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Hmm, interesting. I'll take a stab at it.
Quantum Transporter (Replaces attacks: Transport this character to any legal square within 10 squares, ignoring walls and doors. Up to 3 adjacent Small or Medium characters may be transported with this character and must be placed in legal squares adjacent to this character. Transporting does not count as movement. Characters transported by this effect are considered activated this round; save 11.)
Count distance only for the character with QT. No movement triggered effects go off, so more like swap. Didn't really cut the wording down though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Quantum Transporter (Replaces attacks: Reposition This character and up to 3 adjacent medium or smaller allies to any legal position within 10 squares ignoring walls. All repositioned characters must remain adjacent. This does not count as movement. All characters are considered activated, save 11.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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EmporerDragon wrote:Quantum Transporter (Replaces attacks: Reposition This character and up to 3 adjacent medium or smaller allies to any legal position within 10 squares ignoring walls. All repositioned characters must remain adjacent. This does not count as movement. All characters are considered activated, save 11.) Thats reads OK and also can get all of this on the card. Thank you
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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dreadtech wrote:EmporerDragon wrote:Quantum Transporter (Replaces attacks: Reposition This character and up to 3 adjacent medium or smaller allies to any legal position within 10 squares ignoring walls. All repositioned characters must remain adjacent. This does not count as movement. All characters are considered activated, save 11.) Thats reads OK and also can get all of this on the card. Thank you The nit-picker in me thinks the last line should say "All repositioned characters...". Also, each character would have to end up no more than 10 squares from where they started. It's fine that way, just limits choice of primary square a bit if trying to relocate multiple characters.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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"The nit-picker in me thinks the last line should say "All repositioned characters...". Wll just about have enough room on the card, so why not.
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