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corranhorn
Posted: Wednesday, February 20, 2013 9:41:27 AM
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Hey all,


Something I never really thought about before, or at least not in a very long time. When resolving an effect like Grenades tha requires a save for multiple characters, do you (or each player if more than one player is affected) make one save and apply it to all the affected characters, or do you make a save for each individual piece? I thought it meant each individual piece when I first started playing but it got to the point where games were taking forever whenever more than one character with those abilities was in play so, figuring that we had misinterpreted the rule, my group switched to making one save.

Thanks,
Tim
swinefeld
Posted: Wednesday, February 20, 2013 9:43:23 AM
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Each affected character makes a save.
Darthbane53
Posted: Wednesday, February 20, 2013 11:17:12 AM
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There are no such things as stupid questions!
jlbm347
Posted: Wednesday, February 20, 2013 1:34:24 PM
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To hijack the thread when a situation like corranhorn has described needs to be resolved in what order do you make the saves? Example: if Leia Skywalker, Jedi Knight and two GA troopers are hit with grenades and if Leia fails her save she dies, can I resolve her save last to let my GA troopers reroll failed saves?
Sithborg
Posted: Wednesday, February 20, 2013 2:34:24 PM
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The acting player decides which resolves first, or the player who is causing the action. In your case, the player who used Grenades chooses the order.
urbanjedi
Posted: Wednesday, February 20, 2013 6:07:14 PM
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Not sure I follow.

Does that mean that the attacker gets to choose what order the defender rolls saves (poison/parry/SSM/etc) if a character has multiple things that happen? I thought that once you got hit with an attack and you had multiple things that triggered that the person who was defending chose which order to make the saves. For instance I roll the parry save first before the poison save or whatever.

If that is the case, then I don't see how grenades (or missiles) would be different.

Wouldn't they become the "acting player" as they are the one that has to make saves from the grenades or whatever since they are the one taking the action?
Sithborg
Posted: Wednesday, February 20, 2013 8:16:13 PM
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urbanjedi wrote:
Does that mean that the attacker gets to choose what order the defender rolls saves (poison/parry/SSM/etc) if a character has multiple things that happen? I thought that once you got hit with an attack and you had multiple things that triggered that the person who was defending chose which order to make the saves. For instance I roll the parry save first before the poison save or whatever.


First, quite a few of those aren't simultaneous. A lot of what you are referring to have thier own step in the Resolving Effects section of the FAQ.

The acting player is fairly nebelous. Pretty much, you are the acting player for your abilities. So with Grenades, that are simultaneous, the Grenades player chooses the order in the Grenades saves are made. I do think many players have gotten lax about it, since there are rare situations it matters.
urbanjedi
Posted: Wednesday, February 20, 2013 11:03:47 PM
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thanks Scott, guess we have been either lax (or just plain playing it wrong) for a long time.
markedman247
Posted: Thursday, February 21, 2013 3:34:59 AM
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urbanjedi wrote:
thanks Scott, guess we have been either lax (or just plain playing it wrong) for a long time.


Same here. I always thought the order of saves was by the defender. This confusion both helped/harmed my record in tournaments.
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