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Snare Rifle + Force Push Options
keet fisto
Posted: Wednesday, February 27, 2013 2:30:59 PM
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Joined: 8/12/2012
Posts: 178
Location: Vancouver, BC
Does 'pushing' count as moving? Ergo, can you push a character who is snared (cannot move this round)?
pastorbudwine@mac.com
Posted: Wednesday, February 27, 2013 2:53:38 PM
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Joined: 11/4/2008
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I do not believe they move however they still suffer the damage from the Force Push
swinefeld
Posted: Wednesday, February 27, 2013 3:47:37 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
FAQ wrote:
Snare Rifle: A character hit by this character's attacks cannot voluntarily move until the end of the round. If this special ability was triggered by an attack of opportunity, the target stops in the space it currently occupies or in the closest legal space if the current space is an illegal position. The target is still subject to abilities and Force powers that cause involuntary movement, such as Force Push.


(and now has been added to the SA entry on this site)
keet fisto
Posted: Wednesday, February 27, 2013 5:26:33 PM
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Joined: 8/12/2012
Posts: 178
Location: Vancouver, BC
Awesome. Thanks!
Captain Typo
Posted: Thursday, February 28, 2013 1:25:13 PM
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Joined: 5/12/2012
Posts: 68
When a character is snared:

What you CAN do:
Force Push
Force Repulse
CE swap
Passengers (Troop cart or Skiff)
etc.


What you CAN NOT do:
Move on your turn
move though a CE
Tow Cable
Levitation
Lift
etc.
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