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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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I just had a thought. A lot of the games that I play wind up being a bunch of powerful people against a bunch of powerful people. So I thought why not make up a form that forces you to have a bunch of activations? The algarithum would be: squad point # divided by 10 = # of activations.
Thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/10/2010 Posts: 111
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Having lots of activations is an advantage in lots of cases - lots of competitive Imperial and Separatist squads rely on being able to outactivate, smash the opposition with something big like a Lancer or Cad Bane, then getting first activation of next round (through Thrawn or the Muun Tactics Broker) and pulling the big attacker to safety or getting another big attack.
I think diversity in activations is good - it's great that a 6 activation squad (Hinkbert won FrostyCon with a 6 activation squad) can compete against a 30-40 activation squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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Right, and as fun as it is to use your four awesome guys and some fillers, I think it would be nice to have one high costing character 40+ points, one or two higher costing 30-40, some middle costing 15-30, and a bunch of low costing 0-15.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2012 Posts: 835 Location: The Batcave Ota Gotham, Naboo
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Just tested it. Turned out well. First half was swarm vs. swarm; second half was like a hundred point game. I played a reserve squad and it came down to the last round. Malgus was the final figure, and he killed Zuckuss. However, almost every round at the last quarter I got droid reserves, which were EA-05 Jedi hunter droids. Which were AWESOME against Malgus.
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