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Adjacent to Large/Huge for Grenades etc Options
gartogg
Posted: Wednesday, April 10, 2013 4:22:52 AM
Rank: Clone Trooper
Groups: Member

Joined: 8/22/2009
Posts: 9
Location: Mackay, Queensland, Australia
Can you confirm the following:

If I use a grenade against a medium sized enemy, theoretically (but I doubt it would ever happen) there could be up to 8 adjacent characters who must save to avoid damage.
If I use a grenade against a huge enemy, there could be up to 16 adjacent characters who must save.

Thanks
markedman247
Posted: Wednesday, April 10, 2013 4:31:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
gartogg wrote:
Can you confirm the following:

If I use a grenade against a medium sized enemy, theoretically (but I doubt it would ever happen) there could be up to 8 adjacent characters who must save to avoid damage.
If I use a grenade against a huge enemy, there could be up to 16 adjacent characters who must save.

Thanks


All adjacent are subject to the save unless specified (Certain versions of Lightning has target plus 2 limit and some abilities only affect enemies.). Wider the base, the more that are subject (even the riders, in certain cases).
adamb0nd
Posted: Wednesday, April 10, 2013 5:31:06 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
You're correct gartogg. Huges/Larges/Colossals are a little strange in this game. They function exactly like medium sized pieces. So, like you said, a grenade that normally only hits 9 pieces total can effect up to 16 on a huge. Likewise, when determining cover on a huge, you do not select a single square of the huge, but rather have to still be able to target all 4 corners of it. Doesnt make sense in real life logic, but by game logic, its all uniform.
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