Rank: Clone Trooper Groups: Member
Joined: 8/22/2009 Posts: 9 Location: Mackay, Queensland, Australia
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Can you confirm the following:
If I use a grenade against a medium sized enemy, theoretically (but I doubt it would ever happen) there could be up to 8 adjacent characters who must save to avoid damage. If I use a grenade against a huge enemy, there could be up to 16 adjacent characters who must save.
Thanks
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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gartogg wrote:Can you confirm the following:
If I use a grenade against a medium sized enemy, theoretically (but I doubt it would ever happen) there could be up to 8 adjacent characters who must save to avoid damage. If I use a grenade against a huge enemy, there could be up to 16 adjacent characters who must save.
Thanks All adjacent are subject to the save unless specified (Certain versions of Lightning has target plus 2 limit and some abilities only affect enemies.). Wider the base, the more that are subject (even the riders, in certain cases).
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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You're correct gartogg. Huges/Larges/Colossals are a little strange in this game. They function exactly like medium sized pieces. So, like you said, a grenade that normally only hits 9 pieces total can effect up to 16 on a huge. Likewise, when determining cover on a huge, you do not select a single square of the huge, but rather have to still be able to target all 4 corners of it. Doesnt make sense in real life logic, but by game logic, its all uniform.
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