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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 154 Location: buffalo
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My son and I ran into a situation when I was trying to open a door. When i drew LOS I could see the bottom corner of the inside of the door. The other side of the door was running along the grid line. My son said I had to draw LOS to the door along the grid line which prevented me from seeing it. Crazy we have been playing for 8 years and never had this situation.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2011 Posts: 285 Location: Wisconsin
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I've always played by the gridlines.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Map?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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501 Trooper wrote:I've always played by the gridlines. ^ this
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 154 Location: buffalo
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asteriod base all doors have blue boxes which to me indicate they have thickness, or they would have drew a blue line right were the door and gridline would be.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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christophercook wrote:asteriod base all doors have blue boxes which to me indicate they have thickness, or they would have drew a blue line right were the door and gridline would be. Ahh, I see. All the working doors have little blue boxes to indiate that they are doors. Your son is correct.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 154 Location: buffalo
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Also, on some maps there are doors that do not follow gridlines, indicating that whatever side of the door you are on you would draw los to that side of the door. So ALL DOORS DO HAVE THICKNESS?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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christophercook wrote:Also, on some maps there are doors that do not follow gridlines, indicating that whatever side of the door you are on you would draw los to that side of the door. So ALL DOORS DO HAVE THICKNESS? Desert Sanctum has big, curved, blue doors. If you look really close you can see alonge the grid-lines the blue boxes that indicate the door actually follows those lines. Maybe there are blue boxes on the doors you are describing that follow the grid?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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From the rulebook:(page 30)
"Doors can open and close during the course of a skirmish. An edge that’s a door has a series of blue rectangles along it."
So it's the edge not the blue rectangles that is the door proper.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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The blue rectangles are just a colorful code to show it's a door. You must use the grid-lines.
Doors do not have thickness.
You have to be clever on some maps because there are places the gridlines don't show due to artwork (the hardboard map from the RotS starter is especially bad with this). You just have to follow the lines from where they are the actual gridlines.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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Also on Cargo Docks as well, just ask Jake from our 2012 MI Regional classic.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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DARPH NADER wrote:Also on Cargo Docks as well, just ask Jake from our 2012 MI Regional classic. Lol, except if memory serves that had nothing to do with door thickness, that had to do with identifying a door in the first place.
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