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Disintegrate Options
swinefeld
Posted: Saturday, June 22, 2013 9:20:46 AM
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Deaths_Baine wrote:
ok so how does this work with hostage shield?


Not an official answer, but Hostage Shield is the target's ability, so I believe the damage would be taken by the hostage if it fails the save, but the target would still be disintegrated.
juice man
Posted: Saturday, June 22, 2013 12:31:34 PM
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Echo24 wrote:
No. Lets look at the 3 Glossary entries in question:

"Disintegration" wrote:
If this character rolls a natural 20 on an attack roll, the target character is defeated regardless of its Hit Points. The target is defeated even if it avoids damage with a special ability or Force power. If another character takes the damage from the attack (for example, using the Bodyguard special ability), the other character is defeated instead of the original target.

Against huge or larger targets, the attacker gets +40 Damage instead of defeating the target. (Add the bonus damage after multiplying.)


"Bodyguard" wrote:
If an adjacent allied character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker. A Bodyguard character can't use this special ability when an adjacent ally takes damage from something other than an attack, such as Grenades. If the original target has the Shields special ability, you must decide whether a Bodyguard character will take the damage before the original target rolls for Shields. A special ability whose name includes Bodyguard (such as Emperor's Bodyguard) is treated as the Bodyguard ability for all purposes except as noted on the stat card.


"Energy Shield" wrote:
When this character or an adjacent character is hit by an attack from an enemy that isn't adjacent to either character, the attacker makes a save of 11. If the save fails, the targeted character takes no damage and the attacker takes damage equal to the prevented damage.


Note that Bodyguard specifies that "a Bodyguard character can take the damage", so it's the exact same damage being transferred. This triggers the exception in Disintegration that says that "If another character takes the damage from the attack (for example, using the Bodyguard special ability), the other character is defeated instead of the original target."

Compare that to Energy Shield. Energy Shield says that if the save fails, the target takes NO damage, so the damage created from Disintegration is completely negated. Of course, this triggers that part of Disintegration that says "The target is defeated even if it avoids damage with a special ability or Force power", so the character still dies. Now the attacker also takes damage equal to the prevented damage, but that is different damage. It's equal in amount to what Energy Shield prevented, but it's damage being generated from Energy Shield, not damage being generated from an attack, so the Disintegration doesn't follow it. The same logic is behind the fact that you can't Bodyguard or Deflect damage that gets sent back to you from Energy Shield; Energy Shield is a Special Ability producing the damage, like Missiles or Grenades would, it's not the original attack producing the damage anymore.


Hostage Shield:
When this character would take damage from an attack, designate an adjacent character that is not the attacker to take the damage instead. That character avoids this effect with a save of 11.

Going on the bold part, seems to say the hostage would take the big D. Interesting to see an official ruling.
Sithborg
Posted: Saturday, June 22, 2013 3:53:12 PM
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I am currently leaning toward Hostage Shield transferring the Disintegration, but I will need to look into it a bit more.
swinefeld
Posted: Saturday, June 22, 2013 11:26:43 PM
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glossary wrote:
Disintegration

If this character rolls a natural 20 on an attack roll, the target character is defeated regardless of its Hit Points. The target is defeated even if it avoids damage with a special ability or Force power. If another character takes the damage from the attack (for example, using the Bodyguard special ability), the other character is defeated instead of the original target.


I'm leaning towards what the glossary of Disintegration says. The target is defeated even if it uses a special ability to avoid the damage. That is mentioned BEFORE stuff about another character taking the damage (which specifically references another character's ability). Full stop.

Or, whatever Sithborg says, even if I disagree with it. In the end, all that matters is that we know how it works. Smile

SignerJ
Posted: Sunday, June 23, 2013 3:57:30 AM
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I've always thought of hostage shield as making an adjacent character a bodyguard for you, which would mean the hostage takes the disintegration. Not to mention, the ability doesn't really negate the damage; as can be seen from the text, it just redirects it.

Though, of course, I'll go with whatever Sithborg says.
UrbanShmi
Posted: Sunday, June 23, 2013 7:34:13 AM
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I would lean toward Hostage Shield transferring the Disintegrate, as well. The second sentence talks about abilities that avoid the damage (like Evade), while the third sentence talks about abilities that transfer the damage. It doesn't qualify whose ability it has to be, just if another character takes the damage through a special ability or Force power. Hostage Shield specifies that the target characters takes the damage from the attack, just like Bodyguard. It seems like it should work the same way.
swinefeld
Posted: Sunday, June 23, 2013 2:16:01 PM
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UrbanShmi wrote:
I would lean toward Hostage Shield transferring the Disintegrate, as well. The second sentence talks about abilities that avoid the damage (like Evade), while the third sentence talks about abilities that transfer the damage. It doesn't qualify whose ability it has to be, just if another character takes the damage through a special ability or Force power. Hostage Shield specifies that the target characters takes the damage from the attack, just like Bodyguard. It seems like it should work the same way.


That's a good breakdown. Now that it isn't 1:30am after being out for some pints, I may change my mind. ;)
juice man
Posted: Monday, June 24, 2013 11:52:17 AM
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swinefeld wrote:
Or, whatever Sithborg says, even if I disagree with it. In the end, all that matters is that we know how it works. Smile

BlooMilk
So many things in this game are head-scratchers, one more is no biggie.
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