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Community Booklet -- Articles Options
SignerJ
Posted: Friday, June 28, 2013 11:54:56 AM
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Joined: 1/2/2012
Posts: 746
For those who haven not noticed, there is currently a plan for the development of a community SWM booklet. The booklet's main purpose is the collection of information and to encourage people to become more active in Star Wars Miniatures. It also should be useful for new players.

There are currently two other threads:
The Announcement Thread
The Volunteering Thread

This thread, like the other two, will have a very specific purpose. The goal for this thread is to contain all of the individual articles and other ideas that will be included in the booklet itself. This thread can also be used for discussing about the development of the parts of the booklet. (Not playtesting, however, as there will be a separate thread for that.)

--2013/28/06--
Currently, a basic Table of Contents is in development. More about that can be seen and discussed in the Announcement Thread. Once the Table of Contents is complete, it will be added into this post. Everything is subject to change before the final version is released.
SignerJ
Posted: Friday, June 28, 2013 11:59:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
I'll start things off by copy-pasting dreadtech's contribution.

Titled "Totally Random Games," this is a play format that is designed to produce completely unpredictable games. No two games are exactly alike, and each time is a completely different experience. Dreadtech's post is as follows:

dreadtech wrote:
Totally Random Games.

This is a format that we have used for several years, and does work, it is best used by, you win by defeating all your opponent's, but does work using gambit rules.

Dice needed for game 1d6/ 1d10 / 2d20.

Faction

First you randomize your faction. you each roll for this using a d10. if you roll * you are the following
1. Old Republic
2. Sith
3. Mandalore
4. Republic
5. Separatist
6. Rebel
7. Imperial
8. New Republic
9.Yuuzavong
10. You may pick any faction.


Game Format

You need a 10d for this, if you roll a * Only 1 dice is rolled for this and all players are subject to number rolled.
1. Standard game with fringe. (You can select from your faction and fringe)
2.Faction Pure (You can only pick from your chosen faction, you cannot pick fringe)
3.50% faction pure (At lease half of your point total must be of your chosen faction)
4.No-Unique (Your squad cannot use any character this is unique)
5.No Commander (you may not use any character that has a printed commander effect on it's card)
6.Single commander (your squad must include a commander and can only include 1 commander)
7.25 point maximum (no character in your squad can cost more the 25 points, otherwise this is a standard game)
8.26 point minimum (no character can cost less than 26 points, otherwise this is a standard game.)
9.Master & Apprentice (you must have two and only two unique in your squad)
10.2 out of 3. (this over rules point total dice, you have a 100 point random faction games, you must win 2 out of 3 games using the same squad to win,)


Point Total
You need a d6 for this, if you roll a *
1.100 points
2.150 points
3.200 points
4.250 points
5.300 points
6.350 points


For this format to work you cannot have a pre-selected squads already made. once all your selections is chosen you have 6 minutes to selected your squad.

The idea behind this format is to make players pick teams that they would not normally play, It does rely on players having a good selection of minis from all factions. As such this format will not suit everyone if you are playing with some one who will only be a single faction.

If this makes it into the book, then I assume that the wording for each randomization will be changed for the masses.

This has been played by our group for over 6 years 2x weekly, so play testing has already been done.


THIS IS NOT THE FINAL VERSION OF THE ARTICLE.
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