I took the following squad to Delaware Regionals:
--ZZ Caedus--
54 Darth Caedus, Sith Lord
48 Darth Zannah
44 Zam Wesell, Bounty Hunter
27 Lobot
24 Klatooinian Assassin x2
3 Ugnaught Demolitionist
Preferred Reinforcements:
(Lobot) 12 Klatooinian Assassin
(Lobot) 8 R7 Astromech Droid
(200pts. 9 activations)
http://www.bloomilk.com/Squad/131822/zz-caedusMAP: Cantina
Reports are to the best of my memory. I'm sure I'm misremembering things. I used those same reinforcements for every match but the finals.
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Round 1: Versus corranhorn - Sith
Darth Caedus, SL
Darth Bandon
Jaq
Vergere
Exar Kun FS
Lobot (Klat Assassin + fodder)
Recruits
Played on Simulation Deck
I started in the bottom left lift. corranhorn's squad was in the upper right. Early on, he left Jaq exposed, which swung the game in my direction pretty early. I overrode a door open and Zam was able to shoot in place. One of the shots was a crit, so Jaq was taken out in one activation, along with Exar Kun.
After that, Zannah and a Klatooinian moved into gambit. Bandon and ch's Klat were also there. Putting Zannah in the center of the room, Caedus from the bottom of the map near the observation deck targeted Zannah and double-manipulated Bandon and his Klat into the nearby pit. Some combination of Bandon and his Klat had killed my Klatooinian in gambit. Meanwhile, one of my other Klatooinians tracked down Vergere. They traded blows - the Klat hit twice and it took Vergere two hits to kill the Klat. The self-destruct killed Vergere, too. Corranhorn's Caedus faced off with Zannah and they were trading blows. My Caedus manipulated his Caedus into the gambit room adjacent to low objects and my Klatooinian Assassin. Zam missiled Caedus - both Caedus and the Klat auto-failed the saves, dealing 50dmg to Caedus, killing him.
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Round 2: Versus Hinkbert - Sith
Marka Ragnos
Darth Caedus, SL
Exar Kun FS
Vergere
Recruits
fodder (no lobot)
Played on Cantina
He started in the back rooms, I started at the front door. He advanced through the center room. I set up with Zannah blocking the small door and the other door Overridden closed. I got an early hit on Caedus by manipulating him out of his corner and then Corrupting and attacking him with Zam and 2 Klats. (I don't remember him rolling future corruption saves - not sure if we forgot that. I sure did.) It did a lot of damage, but Vergere healed him a couple of times over the next two rounds while he hid. Meanwhile, Marka Ragnos moved forward to take the point. Zannah made a lot of saves (even with Kun's -4), but eventually was down to her last legs. All the while, the Klats and Zam were shooting at Ragnos with moderate success. Eventually, his Caedus was healed enough to come back into the fray and manipulated everyone to his liking. I think Ragnos was set up to Sith Sorcery my entire squad at the start of the next round, but I won initiative and Cunning Caedus was able to take Ragnos down - his Spirit appeared and haunted Caedus. Zannah might have hit his Caedus once, but she was so weak from Ragnos that she went down very quickly. His Caedus retreated to charge force points. I manipulated Vergere adjacent to my Caedus in a spot that let Zam attack her even though Vergere was cloaked. If Zam missed, my Caedus' force would have been severed, but fortunately Zam made it. My Caedus eventually tracked his Caedus down and took some
damage but ended up beating him.
Round 3: Versus thereisnotry - Mandalorians
Mandalore the Vindicated
Kelborn
Mando Scout x2
Mando Tactician
Mando Captain
Death Watch Saboteur (with Traps)
Bunch of mice and ugnaughts
Played on: Desert Outpost (Anchorhead)
I started outside the gate. He started inside. We both came through the northern buildings very slowly. I had a hard time advancing against his Cloaked monsters. He got to gambit first. I lost Caedus early in the northern hallway straight up from gambit, but he was able to get up next to Vindicated along with Zannah and Zam. Together, they took out Vindicated. Zam was down to 10 HP, so she sprinted to the back to wait for a Caedus manipulation that would never come since he died. The timer indicated it was the last round. I was behind at the time, but Zannah had not activated and was within striking distance of the Tactician. She made both attacks, and that put me over the top for a 2-point win by 11 points.
We played it out anyway just to see... he had two guys heading toward Zam. I figured it would come down to the init because Zam was almost dead, but if she got another turn she could kill both of them with Final Shot. He won that init - Zam was gone and I figured that was it. But Zannah was incredible with her saves... she headed to gambit and took all comers. The remaining Klats did a little damage, too, before blowing up on someone, but Zannah was the star by far. The Captain never did show his face, but I had enough gambit to get to 200 without him.
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Semi-Finals: Versus AndyHatton - New Republic
Luke, GH
Jaden Korr
Jarael
Ganner
Anakin Solo (original version)
Felucian
Lobot + fodder
Played on Cantina
I set up in the back rooms. He set up outside. I started on the bottom of the map and came up through the bottom hallway. He came in through the main entrance. I planted Caedus in gambit behind a closed door. A nice levitation let Jaden Korr open a door, lightning Caedus for 30 and then run away unscathed. My R7 then locked the door to keep that from happening again. Meanwhile, a very bloody exchange of fire occurred in the south hallway. It left Zam, Zannah, 2 Klats, Luke, the Felucian, and Ganner all dead. I don't remember the exact sequences. Zam hit Luke with Missiles twice, which auto-hit everyone involved. The first time it hit Luke and a Felucian. Then Zannah corrupted Luke for 30 more. Meanwhile, Luke hit back with LS3 and hit Zannah/Zam twice each. Zam's second missile hit was after Ganner had moved adjacent to Luke and two Klats sprinted to join the party. Those grenades killed the Klats, giving Luke 70 auto-damage from the grenades and 2 self-destructs (60 needed to kill him). It also killed Ganner with 50 auto-damage. The Klats had taken shots at him as they moved up. Ganner's push, two lightnings, and two LS3's took care of both Zannah and Zam. That left Caedus and one Klat to face off against Anakin and a wounded Jaden. Lobot and an ugnaught moved up to block the door so that Caedus couldn't easily be targeted. The next round, I won initiative. Caedus flow-walked 9 squares and manipulated to move the fodder out of the way and bring Anakin to him. Going first, he was able to kill Anakin. Jaden has burned all of his force points on the lightning killing Zam/Zannah the previous round so he couldn't lightning Caedus. In a lightsaber duel, Caedus won easily in the next round.
Finals: Versus thereisnotry - Mandalorians
Rematch - same as above. He won map again, so played on Anchorhead again.
While I won the first match, I thought that there were two main mistakes I made. I brought 9 activations to his 13. I ran out of force points. I needed a TON of force points to force his guys out of cover. Also, losing Caedus early in the first match was a big mistake, but despite that I had won.
So for reinforcements, I equaled his activations: 3 uggies, 2 mice, Salacious Crumb. Then I spent 3 round waiting and charging up force. Unfortunately, I didn't know the sitelines on the map well enough because I lost 3 fodder pieces just sitting and waiting not realizing he could get a shot at them. Salacious Crumb was one of them, which could be important, since he could have been especially helpful at some point later. He racked up a few rounds of gambit and eventually I moved in. In the first game, I had moved in slowly across the northern hallway. The plan this round failed rather miserably... it was to move one of my pieces up, double manipulate someone out into the courtyard where Zam could shoot it. She could one-shot most of his squad with Final shot. Hardly anyone had more than 50hp. Unfortunately, I couldn't get my own fodder across the courtyard in order to be able to target them and pull someone out. He popped out from the south to kill them or found sitelines I didn't know existed. Eventually, I ran Zannah in to be the SBM target, and then he just abandoned gambit so I still couldn't pull anyone out. Zannah maybe killed a fodder piece or two as she took a ton of damage - or maybe she ran after Vindicated and put some damage on him (there was at least 30 anyway as she rolled a 19 on one SSM roll). I forget exactly what damage she caused, but in any case, she was in range of Traps and got shot up in just a couple of rounds despite walking in with 7 force points. Crits were especially nasty.
Losing Zannah as an SBM target, Caedus went in and pulled Vindicated adjacent with a double manipulation. Next round, Vindicated was killed as Zam also joined the party. With Vindicated killed and also one other piece (I forget which), I had actually killed more points when time expired, but I gave him so many round of gambit charging up my force that he won on points as time ran out.
But we played it out anyway just to see...
I made a really dumb move with Zam. I moved her right into gambit thinking that she was Cloaked so she was safe, without bothering to count how far away the lurking mandos were. A couple of them were on her pretty quickly and she went down in an instant. Caedus proved to be a much tougher kill, especially with the Traps piece killed and his embrace of pain maxed out. For the last 10hp, Caedus had 28 defense, 32 in cover, and 4 fp remaining. For a couple of turns, he was able to turn away everything - it was like an 18 to hit at one point even with the Opportunist bonus. But eventually one got through and so did the advance Illusion save and that ended it. TINT still had plenty on the board, so it wasn't even close.