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overide question. Options
darthbinks1
Posted: Saturday, August 24, 2013 4:02:56 PM
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1) If r2-d2 moves adjacent to 1 door and then designates a different door to be open, are both doors now open?

Sithborg
Posted: Saturday, August 24, 2013 4:18:23 PM
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Yes.
darthbinks1
Posted: Saturday, August 24, 2013 4:29:16 PM
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Now...the next round can r2 designate another door that he can see through the opened door he previously overrode (the round before) as opened or closed?
Sithborg
Posted: Saturday, August 24, 2013 5:04:12 PM
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No. Some one else would have to be holding the door open for the override to go past the previously overridden door.
FlyingArrow
Posted: Saturday, August 24, 2013 5:23:55 PM
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How is this situation different from the one in the FAQ?

Q: Can I resolve the new door to Override, and the old door that is losing Override in any order I choose, or even split them up during the end of my turn?
A: No. Override is always resolved all at the same time at the end of the character's turn in the following order: first, select a door within line of sight and immediately apply the selected open or closed state to that door; second, remove Override from the door Override was applied to on the previous turn (if different from the door for the current turn) and change its state to whatever it would be based on adjacent characters.
http://www.bloomilk.com/forums/default.aspx?g=posts&t=158

According to that, it sounds like you can see the door when you select your target, and then you release the previous override and line of sight goes away, but at that point it wouldn't matter.
darthbinks1
Posted: Saturday, August 24, 2013 5:48:01 PM
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Thanks.
FlyingArrow
Posted: Saturday, August 24, 2013 5:50:35 PM
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darthbinks1 wrote:
Thanks.


Were you thanking me? I just asked a question. Sithborg is the official rules judge.
darthbinks1
Posted: Saturday, August 24, 2013 6:51:56 PM
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My bad. I am a little confused by a few of the possible applications of override and I was thanking you and Sithborg even though I am still a bit confused by your question and like I said some possible applications of override.
FlyingArrow
Posted: Saturday, August 24, 2013 7:04:59 PM
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Two things happen at the end of the turn regarding doors: Override and the normal door check. These are simultaneous events, so you can choose which one happens first. Completely resolve one and the resolve the other. That's the part that normally causes confusion.

In your question, it's about the timing of 'releasing' a prior override and selecting a new one. I'm trying to see how Sithborg's answer matches up with the FAQ because they seem different to me.
darthbinks1
Posted: Saturday, August 24, 2013 7:07:18 PM
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Right. I see.
EmporerDragon
Posted: Sunday, August 25, 2013 10:41:53 AM
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I think the confusion stems from the assumption that there are 3 things to resolve here instead of two.

Instead of having to resolve:
Check Doors
End Override on current Door
Select Door for Override

The proper things are:
Check Doors
End Override on current door, immediately apply open/closed status to old door, then select new door for Override.


Override is all one step; You can't break it up into multiple parts when resolving simultaneous effects.
FlyingArrow
Posted: Sunday, August 25, 2013 11:06:11 AM
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EmporerDragon wrote:

The proper things are:
Check Doors
End Override on current door, immediately apply open/closed status to old door, then select new door for Override.


I think that is what Sithborg said, but that doesn't seem to be what the FAQ says.

Q: Can I resolve the new door to Override, and the old door that is losing Override in any order I choose, or even split them up during the end of my turn?
A: No. Override is always resolved all at the same time at the end of the character's turn in the following order: first, select a door within line of sight and immediately apply the selected open or closed state to that door; second, remove Override from the door Override was applied to on the previous turn (if different from the door for the current turn) and change its state to whatever it would be based on adjacent characters.

According to the FAQ, the original override doesn't go away until after the new override is applied. That would make the things:

* Check Doors
* Select new door for Override and immediately apply open/closed status to the new door, then remove the override from the old door (and then do a door check just for the old door).

Hence, my confusion.
fingersandteeth
Posted: Sunday, August 25, 2013 11:17:37 AM
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darthbinks1 wrote:
Now...the next round can r2 designate another door that he can see through the opened door he previously overrode (the round before) as opened or closed?


yes, but then the door that he previously held open with override would close.

I do this type of thing often to hide my override pieces behind closed doors.
pegolego
Posted: Sunday, August 25, 2013 11:38:26 AM
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fingersandteeth wrote:
darthbinks1 wrote:
Now...the next round can r2 designate another door that he can see through the opened door he previously overrode (the round before) as opened or closed?


yes, but then the door that he previously held open with override would close.

I do this type of thing often to hide my override pieces behind closed doors.


This is interesting... I didn't even think you could use the same piece to override two rounds in a row; I had always thought since it said that at the end of the round you designated a door as [blank] until the end of your next turn, that, since it was the END of your turn (I thought, meaning you were done) you couldn't do the same 'end of your turn' action, because it was the end of your turn.

That's all very confusing, I know, but somehow it made sense to me that Override pieces couldn't do Override two rounds in a row. If they CAN, they are a LOT more powerful than I thought...
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