|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/28/2009 Posts: 79
|
ok i override a door to remain close and in the next round my r7 ended it turn next to that door and tried to override another door my question is that can be that possible or not cause the first door is close via override and it still close till the end of the turn of my r7.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
|
Override and Door checks occur simultaneously, so you may choose the order.
In that situation, if you choose to resolve override first, the door that the R7 is adjacent to will open while if you resolve doors first, the door will remain shut until the end of the next character's turn.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
No, that is not completely true. This has been discussed a few times over the past couple of years. The order of wording for the ability Override dictates that you must declare the NEW door for Override to affect first, and then the OLD Override goes away.
So, if you Locked a door in a previous round, as the OP asked about, it would not open until after you have already declared a new target door. So, the answer to the OP's question would be "No, you can't override the other door, because the 1st door is still locked at the point in time where you have to declare the new override, and thus you would not have LOS to the new door."
EDIT: While, yes, it's a matter of 'simultaneous effects', the common confusion here is to think that there are three effects: check doors, old override, new override. The truth is, there are only two effects: check doors, Override (all together). So, you choose the order of whether to check doors, or do Override first, but you must do all of the Override ability together at one time. The screwy part about this is, you can actually play weird door tricks that way, leaving a door still closed, even though you ended your turn with a piece adjacent to it, and picked a different door to override. Sort of like how doors and Intuition/Surprise Move works.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
|
I think we are picturing different layouts. I'm picturing: While I believe you're picturing: In both examples the R7 wants to override the door on the right, but has overridden the door on the left shut.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
EmporerDragon wrote:I think we are picturing different layouts. I'm picturing: While I believe you're picturing: In both examples the R7 wants to override the door on the right, but has overridden the door on the left shut. EXCELLENT images! Yeah, we were probably talking about different ones. The bottom image is the one I was referring to, and is the situation I see people goof up most often. The crazy thing, as I pointed out before, is that you could end the R7's turn adjacent to that door, do your 'door checks' first, which would leave the door still closed due to Override, and the the R7 could pick some other door it had LOS to, thereby continuing to leave the door locked until the end of the NEXT player's turn. Against a San Hill or a Dodonna player who isn't paying attention, that could be really frustrating, lol.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/23/2009 Posts: 177
|
LoboStele wrote:The crazy thing, as I pointed out before, is that you could end the R7's turn adjacent to that door, do your 'door checks' first, which would leave the door still closed due to Override, and the the R7 could pick some other door it had LOS to, thereby continuing to leave the door locked until the end of the NEXT player's turn. Against a San Hill or a Dodonna player who isn't paying attention, that could be really frustrating, lol. I had to read this a couple times before I figured out exactly what you meant, and yes, we definitely goof that one all the time in ATL. Thanks for taking the time to explain the rules so thoroughly and clearly!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/28/2009 Posts: 79
|
EmporerDragon wrote:I think we are picturing different layouts. I'm picturing: While I believe you're picturing: In both examples the R7 wants to override the door on the right, but has overridden the door on the left shut. the one of the bottom is what happen the other day
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
|
Then LoboStele's response would be the most accurate answer. The R7 cannot override the far door as Override must be fully resolved before moving on to the next "end of turn" effect.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
LoboStele wrote:The crazy thing, as I pointed out before, is that you could end the R7's turn adjacent to that door, do your 'door checks' first, which would leave the door still closed due to Override, and the the R7 could pick some other door it had LOS to, thereby continuing to leave the door locked until the end of the NEXT player's turn. Against a San Hill or a Dodonna player who isn't paying attention, that could be really frustrating, lol. According to the FAQ, this does not work because when Override is removed, the door status is adjusted according to whether or not someone is adjacent to it. Effectively, there is another door check just for that one door.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
|
Nice 3 years, 4 months thread bump :P
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/28/2013 Posts: 548
|
what is a door check?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
|
darthbinks1 wrote:what is a door check? It's lingo for the point at the end of the turn where you change the status of doors. It's called a door check because technically you are supposed to check each and every door on the map to see if a character would be holding them open or not.
|
|
Guest |