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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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--Bounty Hunter Charge-- 43 Cad Bane, Bounty Hunter 35 Asajj Ventress, Nightsister 35 Hondo Ohnaka 33 Aurra Sing, Assassin 27 Lobot 9 Poggle the Lesser 18 Geonosian Drone x9
(200pts. 15 activations)
I really like this Squad.
Plan is MTB, Uggiex4. I like that it is 20 acts can be up to 21. So I can run the MTB if needed. I can blow up with the MTB. Cad can go 12 and really get the act count down. I have the ladies as deep threats. Hondo is a mini Han Cannon. Might take him out for another Charging Bounty Hunter. With the MTB can setup so I can take out a rex,cad so on with him
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I really like this type of squad, but I'd probably want to go with San Hill in this - otherwise you're not going to outactivate another squad with tempo control, and I think this squad probably wants an activation advantage? I think you need to drop Hondo or Asajj to fit him in.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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I have it its called Cad Bane. I played Imp without Ozzel with Arica and did very well. I just need one strike with Cad and the act count should be mine.
Its all about turn one/two setup and yeah San turn one can really help setup the turn two strikes.
I know the key with the squad is to get two turns out of Bane before he dies. We will see but San is the right thing to do if I can get the act could the same and power.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Its fun how Poggle+Lobot (so often Muun Tactics Broker) is a mainstay in Separatist squads for excellent activation + initiative control nowadays. That's part of the reason why Seps are often my go-to faction in this game.
San isn't a necessity, especially since you'd have to drop something vital for him. However, that does come with its pros and cons. I'd be interested to see how this performs against that IS running San/Dodonna/Ozzel and can outactivate this squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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Because you need Cad's CE I think San is needed? With Arica you could get her killed just to out act. You really cant do that with Cad.
I could run some build in Charging BH.
The problem with Lobot/San/MTB is that you need 25 acts to make sure you out act Dod and San. I am not too worried about Ozzel since there biggest trick is a charge or a swap. think I can out play that.
San odds are will have MTB/lobot and most rebel/NR squads can make at 20-23. 25 I believe is the sweet spot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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Going a big 3 with San/MTB/Lobot
I believe can work. I will relook at how to rebuild the deck.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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--Bounty Hunter Charge-- 43 Cad Bane, Bounty Hunter 35 Asajj Ventress, Nightsister 33 Aurra Sing, Assassin 27 Lobot 17 Greedo BH 10 San Hill 9 Poggle the Lesser 26 Geonosian Drone x13
20 base acts(25 acts)
Mtb,Uggiex4
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Greedo is a nice add in, maybe even bring in a Czerka Scientist with Lobot. not only would it give twin to Greedo, but cad would get jolt too, which is nasty with furious.
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