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Override Confusion Options
FlyingArrow
Posted: Friday, September 6, 2013 10:21:20 AM
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Joined: 5/26/2009
Posts: 8,428
If R2 is holding Door A open with Override, at the end of his next turn, can use Override on Door B, which he can see through Door A?


I think the answer is 'yes' based on the FAQ:

Q: Can I resolve the new door to Override, and the old door that is losing Override in any order I choose, or even split them up during the end of my turn?
A: No. Override is always resolved all at the same time at the end of the character's turn in the following order: first, select a door within line of sight and immediately apply the selected open or closed state to that door; second, remove Override from the door Override was applied to on the previous turn (if different from the door for the current turn) and change its state to whatever it would be based on adjacent characters.
juice man
Posted: Friday, September 6, 2013 10:34:35 AM
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Joined: 1/5/2009
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Location: Akron Ohio, just south of dantooine.
This is the limk to the old Override post.

http://www.bloomilk.com/Forums/default.aspx?g=posts&t=13170

Don't think a clear answer was give in response to the FAQ you quoted.
darthbinks1
Posted: Friday, September 6, 2013 11:36:12 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/28/2013
Posts: 548
I remember this question. Based on how I read it, I think the answer is yes. Where o where could my moderator be...where o where can he be.....?
adamb0nd
Posted: Friday, September 6, 2013 12:02:11 PM
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Joined: 9/16/2008
Posts: 2,302
Yes. The use of override and doors opening/closing happen at the same time, so the player would decide which actions resolve first. In this case, *assuming R2 is NOT adjacent to the doors*, he could use line of site through Door A to override door B open/close, and then resolve the door effects (door A closes, unless a character is adjacent).
FlyingArrow
Posted: Friday, September 6, 2013 12:10:46 PM
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Joined: 5/26/2009
Posts: 8,428
adamb0nd wrote:
Yes. The use of override and doors opening/closing happen at the same time, so the player would decide which actions resolve first. In this case, *assuming R2 is NOT adjacent to the doors*, he could use line of site through Door A to override door B open/close, and then resolve the door effects (door A closes, unless a character is adjacent).


According to the FAQ, the door closes before the normal door check. When an Override is released there is a door check immediately just for that door. However, when resolving Override the old Override is not released until after the new Override is established. In 99% of cases it won't matter because the normal door check will happen immediately after Override anyway, but if there is another end of turn effect that you want to sandwich between Override and Door Check, the old Override would already be closed.
adamb0nd
Posted: Friday, September 6, 2013 7:50:27 PM
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Brilliant deduction, Watson
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